您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
You can now chose between Flash and SuperNova to play Flash games on Kongregate!
当前为
// ==UserScript== // @name Kongregate Flash games fixer // @version 2.0 // @author Matrix4348 // @namespace https://gf.qytechs.cn/users/4818 // @description You can now chose between Flash and SuperNova to play Flash games on Kongregate! // @license MIT // @match *://*.konggames.com/games/*/*/frame/* // @match *://www.kongregate.com/games/*/* // @grant none // ==/UserScript== // Iframes part. The script must be limited to Flash iframes (the URL for the html games iframes look a bit different, but there may be some exceptions), so we will check if the iframe includes the variable kong_flash_variables. if ((document.URL.search("/frame/")>-1)&(document.body.innerHTML.search("kong_flash_variables")>-1)){ // First, we need to extract the link to the swf (the game file) and a few other things. var file_url0, file_url, file_url_base; var SNwidth, SNheight; var scripts=document.getElementsByTagName("script"); for(var i=0; i<scripts.length;i++) {var script_text=scripts[i].text; var url_text; if(script_text.indexOf("game_swf")!== -1) { url_text=String(script_text.match(/game_swf\"\:\"(.*?)\"\,\"game_url/g)); file_url0="https://"+decodeURIComponent(url_text.substring(17,(url_text.length/2)-11)); // Values for the SuperNova part. Note that they will only be correctly defined if they have three digits, which should always be the case. SNwidth=script_text.substring(script_text.search("width")+7,script_text.search("width")+10); SNheight=script_text.substring(script_text.search("height")+8,script_text.search("height")+11); break; } else if(script_text.indexOf("swfurl")!== -1) { url_text=String(script_text.match(/swfurl\"\:\"(.*?)\"\,\"flashvars/g)); file_url0=decodeURI(url_text.substring(9,url_text.length-12)); // Values for the SuperNova part. Note that they will only be correctly defined if they have three digits, which should always be the case. SNwidth=script_text.substring(script_text.search("width")+7,script_text.search("width")+10); SNheight=script_text.substring(script_text.search("height")+8,script_text.search("height")+11); break; }; }; file_url=file_url0.substring(file_url0.search("//"),file_url0.length-1); file_url_base="http:"+file_url.substring(0,file_url.search("/live/")+6); // Then, we build the functions that will write into the pages. function play_with_Flash(){ var a=document.createElement("script"); a.id="Flash game loader"; // IMPORTANT: The checkParams function (originally present in the webpage) inputs the flashvars into kong_flash_variables. a.innerHTML= `//<![CDATA[ gameLoader = { loadGame: function(urlOptions) { var swf_location = "`+file_url+`"; var swfobject_flash_vars = {}; if(typeof(kong_flash_variables) == "object"){ for(var k in kong_flash_variables){ swfobject_flash_vars[k] = encodeURIComponent(kong_flash_variables[k]); } } swfobject.embedSWF(swf_location, "gamediv","100%","100%","6","/flash/expressInstall.swf",swfobject_flash_vars,{"bgcolor":"#000000","allownetworking":"all","allowscriptaccess":"always","base":"`+file_url_base+`"},{}); } } function activateGameWithFlash(urlOptions) { if (!urlOptions) { urlOptions = ''; } gameLoader.loadGame(urlOptions); document.fire('game:activated'); }; activateGameWithFlash(); //]]>`; document.body.appendChild(a); }; function play_with_SuperNova(){ // The "normal" SuperNova interface will load in gamediv. So, ours will only be able to load into a new one. Also, gamediv will be removed later, so it does not cover gamediv2. var d=document.createElement("div"); d.id="gamediv2"; document.getElementById("game_wrapper").appendChild(d); var a=document.createElement("script"); a.id="SuperNova game loader"; a.type="text/javascript"; // ? // IMPORTANT: The checkParams function (originally present in the webpage) inputs the flashvars into kong_flash_variables. a.innerHTML= `//<![CDATA[ var SNoptions = { "swfurl" : "http:`+file_url+`", "flashvars":{}, "title" : ttgArgs.game_title, "width" : `+SNwidth+`, "height" : `+SNheight+` }; SNoptions.el = document.querySelector('#gamediv2'); var RandomFunctionName=function(A){ if(typeof(kong_flash_variables) === 'object'){ SNoptions.flashvars = $j.param(kong_flash_variables); document.getElementById("game_wrapper").firstDescendant().remove(); setTimeout(function(){delete RandomFunctionName;},1); } else if(A){setTimeout(function(B){RandomFunctionName(B);},10000,A--);} else{setTimeout(function(){delete RandomFunctionName;},1);} }; RandomFunctionName(10); gameLoader2 = { loadGame: function(urlOptions) { var sn = document.createElement('script'); sn.type = 'text/javascript'; sn.async = false; sn.onload = function() { supernova.launch(SNoptions); }; sn.src = "https://cdn.getsupernova.com/tags/supernovalauncher.js"; document.body.appendChild(sn); } } function activateGameWithSuperNova(urlOptions) { if (!urlOptions) { urlOptions = ''; } gameLoader2.loadGame(urlOptions); document.fire('game:activated'); }; activateGameWithSuperNova(); //]]>`; document.body.appendChild(a); }; // Finally, we write in the page's HTML. // I do not know exactly channel_id is for. All I know is that it is in the iframe link and elsewhere, and that is is some kind of hexadecimal character string. // Thus, the presence of a modified (and unusual) channel_id in the iframes' URL will be used to tell which player we want to use. // Moreover, changing it only in the URL SEEMS not to change the value used for the API. // If we want the game to load with Flash: if(document.URL.search("me-wanna-Flash")>-1){ play_with_Flash(); } // If we want the game to load (properly!) with SuperNova: else if(document.URL.search("me-wanna-SuperNova")>-1){ play_with_SuperNova(); } // When the iframe loads normally (without a modified channel_id); in other words, the default behaviour when the game page loads: else{ play_with_SuperNova(); } } // Game pages part. Only for Flash games, so I will make sure that active_user.gameType()="flash". // I will make two "if" loops instead of one to avoid an error message in the console tab (even though this message would not break anything). else if (document.URL.search("www.kongregate.com/games/")>-1){ if(active_user.gameType()=="flash"){ // Useful variables. var urlstart=document.URL.substring(0,document.URL.search("://")); var my_game_version, my_svid, my_game_width, my_game_height, my_game_left, my_game_top; var game_scripts=document.getElementById("game").getElementsByTagName("script"); for(var j=0; j<game_scripts.length;j++) {var game_script_text=game_scripts[j].text; if((game_script_text.indexOf("game_version")!== -1)&(game_script_text.indexOf("svid")!== -1)) { my_game_version=game_script_text.substring(game_script_text.search("game_version")+14,game_script_text.search("flash_var_prefix")-2); my_svid=game_script_text.substring(game_script_text.search("svid")+7,game_script_text.search("game_type")-3); my_game_width=game_script_text.substring(game_script_text.search("game_width")+12,game_script_text.search("game_height")-2); my_game_height=game_script_text.substring(game_script_text.search("game_height")+13,game_script_text.search("max_game_width")-2); my_game_left=game_script_text.substring(game_script_text.search("game_left")+11,game_script_text.search("game_top")-2); my_game_top=game_script_text.substring(game_script_text.search("game_top")+10,game_script_text.search("iframe_class")-2); break; } }; // What will be inserted in the webpage. var ic=document.createElement("script"); ic.id="iframe constructors"; ic.innerHTML= `//<![CDATA[ FlashLoader = { loadGame: function(urlOptions) { new GameIframe({ "auto_resize":null, "iframe_url":"`+urlstart+`"+"://game"+active_user.gameId()+".konggames.com"+active_user.gamePath()+'/frame/' + "me-wanna-Flash" + '/?kongregate_host=www.kongregate.com', "alternate_game_file_url":null, "game_width":`+my_game_width+`, "game_height":`+my_game_height+`, "max_game_width":null, "max_game_height":null, "game_left":`+my_game_left+`, "game_top":`+my_game_top+`, "iframe_class":"dont_hide", "host":"`+urlstart+`"+"://www.kongregate.com", "api_host":"`+urlstart+`"+"://api.kongregate.com", "api_path":"https://chat.kongregate.com/flash/API_AS3_d43c4b859e74432475c1627346078677.swf", "preview":false, "game_permalink":active_user.gamePermalink(), "game_id":active_user.gameId(), "game_url":"http://www.kongregate.com"+active_user.gamePath(), "game_version":`+my_game_version+`, "flash_var_prefix":"kv_", "post_message":true, "iframe_host":"`+urlstart+`"+"://game"+active_user.gameId()+".konggames.com", "game_host":"`+urlstart+`"+"://chat.kongregate.com", "channel_id":encodeURIComponent(channel_id), "svid":"`+my_svid+`", "game_type":"flash" }, urlOptions, channel_id).createGameIframeElement(); } } function LoadFlashIframe(urlOptions) { if (!urlOptions) { urlOptions = ''; } FlashLoader.loadGame(urlOptions); document.fire('game:activated'); }; // I do not know what channel_id is used for, nor weither or not it is relevant as it changes everytime the game page is reloaded, but yet appears in the iframe link. // All I know is that is is some kind of hexadecimal characters string. // Thus, I will replace it with values that it will never take so that the script can detect which player it should load the game with. SuperNovaLoader = { loadGame: function(urlOptions) { new GameIframe({ "auto_resize":null, "iframe_url":"`+urlstart+`"+"://game"+active_user.gameId()+".konggames.com"+active_user.gamePath()+'/frame/' + "me-wanna-SuperNova" + '/?kongregate_host=www.kongregate.com', "alternate_game_file_url":null, "game_width":`+my_game_width+`, "game_height":`+my_game_height+`, "max_game_width":null, "max_game_height":null, "game_left":`+my_game_left+`, "game_top":`+my_game_top+`, "iframe_class":"dont_hide", "host":"`+urlstart+`"+"://www.kongregate.com", "api_host":"`+urlstart+`"+"://api.kongregate.com", "api_path":"https://chat.kongregate.com/flash/API_AS3_d43c4b859e74432475c1627346078677.swf", "preview":false, "game_permalink":active_user.gamePermalink(), "game_id":active_user.gameId(), "game_url":"http://www.kongregate.com"+active_user.gamePath(), "game_version":`+my_game_version+`, "flash_var_prefix":"kv_", "post_message":true, "iframe_host":"`+urlstart+`"+"://game"+active_user.gameId()+".konggames.com", "game_host":"`+urlstart+`"+"://chat.kongregate.com", "channel_id":encodeURIComponent(channel_id), "svid":"`+my_svid+`", "game_type":"flash" }, urlOptions, channel_id).createGameIframeElement(); } } function LoadSuperNovaIframe(urlOptions) { if (!urlOptions) { urlOptions = ''; } SuperNovaLoader.loadGame(urlOptions); document.fire('game:activated'); }; //]]>`; document.getElementById("game").appendChild(ic); // Let's make some shiny buttons! var s=document.createElement("script"), ButtonMaker; s.type="text/javascript"; s.id="Shiny buttons"; document.head.appendChild(s.appendChild(document.createTextNode('('+function(){ ButtonMaker=function(x){ var ql=document.getElementById("quicklinks"); if(holodeck&&LoadFlashIframe&&ql!==null){ // Flash button var FlashButton=document.createElement('li'); FlashButton.id="Button to (re)load with Flash"; FlashButton.innerHTML='<a href="#" onclick="LoadFlashIframe(); return false">Flash</a>'; ql.insert(FlashButton,ql.firstChild); // SuperNova button var SuperNovaButton=document.createElement('li'); SuperNovaButton.id="Button to (re)load with SuperNova"; SuperNovaButton.innerHTML='<a href="#" onclick="LoadSuperNovaIframe(); return false">SuperNova</a>'; ql.insert(SuperNovaButton,ql.firstChild); // No more buttons. setTimeout(function(){delete ButtonMaker;},1); } else if(x){setTimeout(function(y){ButtonMaker(y);},10000,x--);} else{setTimeout(function(){delete ButtonMaker;},1);} }; ButtonMaker(10); }+')()')).parentNode); } };
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