// ==UserScript==
// @name Kongregate Flash games fixer
// @version 2.0
// @author Matrix4348
// @namespace https://gf.qytechs.cn/users/4818
// @description You can now chose between Flash and SuperNova to play Flash games on Kongregate!
// @license MIT
// @match *://*.konggames.com/games/*/*/frame/*
// @match *://www.kongregate.com/games/*/*
// @grant none
// ==/UserScript==
// Iframes part. The script must be limited to Flash iframes (the URL for the html games iframes look a bit different, but there may be some exceptions), so we will check if the iframe includes the variable kong_flash_variables.
if ((document.URL.search("/frame/")>-1)&(document.body.innerHTML.search("kong_flash_variables")>-1)){
// First, we need to extract the link to the swf (the game file) and a few other things.
var file_url0, file_url, file_url_base;
var SNwidth, SNheight;
var scripts=document.getElementsByTagName("script");
for(var i=0; i<scripts.length;i++) {var script_text=scripts[i].text;
var url_text;
if(script_text.indexOf("game_swf")!== -1) {
url_text=String(script_text.match(/game_swf\"\:\"(.*?)\"\,\"game_url/g));
file_url0="https://"+decodeURIComponent(url_text.substring(17,(url_text.length/2)-11));
// Values for the SuperNova part. Note that they will only be correctly defined if they have three digits, which should always be the case.
SNwidth=script_text.substring(script_text.search("width")+7,script_text.search("width")+10);
SNheight=script_text.substring(script_text.search("height")+8,script_text.search("height")+11);
break;
}
else if(script_text.indexOf("swfurl")!== -1) {
url_text=String(script_text.match(/swfurl\"\:\"(.*?)\"\,\"flashvars/g));
file_url0=decodeURI(url_text.substring(9,url_text.length-12));
// Values for the SuperNova part. Note that they will only be correctly defined if they have three digits, which should always be the case.
SNwidth=script_text.substring(script_text.search("width")+7,script_text.search("width")+10);
SNheight=script_text.substring(script_text.search("height")+8,script_text.search("height")+11);
break;
};
};
file_url=file_url0.substring(file_url0.search("//"),file_url0.length-1);
file_url_base="http:"+file_url.substring(0,file_url.search("/live/")+6);
// Then, we build the functions that will write into the pages.
function play_with_Flash(){
var a=document.createElement("script");
a.id="Flash game loader";
// IMPORTANT: The checkParams function (originally present in the webpage) inputs the flashvars into kong_flash_variables.
a.innerHTML=
`//<![CDATA[
gameLoader = {
loadGame: function(urlOptions) {
var swf_location = "`+file_url+`";
var swfobject_flash_vars = {};
if(typeof(kong_flash_variables) == "object"){
for(var k in kong_flash_variables){
swfobject_flash_vars[k] = encodeURIComponent(kong_flash_variables[k]);
}
}
swfobject.embedSWF(swf_location, "gamediv","100%","100%","6","/flash/expressInstall.swf",swfobject_flash_vars,{"bgcolor":"#000000","allownetworking":"all","allowscriptaccess":"always","base":"`+file_url_base+`"},{});
}
}
function activateGameWithFlash(urlOptions) {
if (!urlOptions) {
urlOptions = '';
}
gameLoader.loadGame(urlOptions);
document.fire('game:activated');
};
activateGameWithFlash();
//]]>`;
document.body.appendChild(a);
};
function play_with_SuperNova(){
// The "normal" SuperNova interface will load in gamediv. So, ours will only be able to load into a new one. Also, gamediv will be removed later, so it does not cover gamediv2.
var d=document.createElement("div");
d.id="gamediv2";
document.getElementById("game_wrapper").appendChild(d);
var a=document.createElement("script");
a.id="SuperNova game loader";
a.type="text/javascript"; // ?
// IMPORTANT: The checkParams function (originally present in the webpage) inputs the flashvars into kong_flash_variables.
a.innerHTML=
`//<![CDATA[
var SNoptions = {
"swfurl" : "http:`+file_url+`",
"flashvars":{},
"title" : ttgArgs.game_title,
"width" : `+SNwidth+`,
"height" : `+SNheight+`
};
SNoptions.el = document.querySelector('#gamediv2');
var RandomFunctionName=function(A){
if(typeof(kong_flash_variables) === 'object'){
SNoptions.flashvars = $j.param(kong_flash_variables);
document.getElementById("game_wrapper").firstDescendant().remove();
setTimeout(function(){delete RandomFunctionName;},1);
}
else if(A){setTimeout(function(B){RandomFunctionName(B);},10000,A--);}
else{setTimeout(function(){delete RandomFunctionName;},1);}
};
RandomFunctionName(10);
gameLoader2 = {
loadGame: function(urlOptions) {
var sn = document.createElement('script');
sn.type = 'text/javascript';
sn.async = false;
sn.onload = function() { supernova.launch(SNoptions); };
sn.src = "https://cdn.getsupernova.com/tags/supernovalauncher.js";
document.body.appendChild(sn);
}
}
function activateGameWithSuperNova(urlOptions) {
if (!urlOptions) {
urlOptions = '';
}
gameLoader2.loadGame(urlOptions);
document.fire('game:activated');
};
activateGameWithSuperNova();
//]]>`;
document.body.appendChild(a);
};
// Finally, we write in the page's HTML.
// I do not know exactly channel_id is for. All I know is that it is in the iframe link and elsewhere, and that is is some kind of hexadecimal character string.
// Thus, the presence of a modified (and unusual) channel_id in the iframes' URL will be used to tell which player we want to use.
// Moreover, changing it only in the URL SEEMS not to change the value used for the API.
// If we want the game to load with Flash:
if(document.URL.search("me-wanna-Flash")>-1){ play_with_Flash(); }
// If we want the game to load (properly!) with SuperNova:
else if(document.URL.search("me-wanna-SuperNova")>-1){ play_with_SuperNova(); }
// When the iframe loads normally (without a modified channel_id); in other words, the default behaviour when the game page loads:
else{ play_with_SuperNova(); }
}
// Game pages part. Only for Flash games, so I will make sure that active_user.gameType()="flash".
// I will make two "if" loops instead of one to avoid an error message in the console tab (even though this message would not break anything).
else if (document.URL.search("www.kongregate.com/games/")>-1){
if(active_user.gameType()=="flash"){
// Useful variables.
var urlstart=document.URL.substring(0,document.URL.search("://"));
var my_game_version, my_svid, my_game_width, my_game_height, my_game_left, my_game_top;
var game_scripts=document.getElementById("game").getElementsByTagName("script");
for(var j=0; j<game_scripts.length;j++) {var game_script_text=game_scripts[j].text;
if((game_script_text.indexOf("game_version")!== -1)&(game_script_text.indexOf("svid")!== -1)) {
my_game_version=game_script_text.substring(game_script_text.search("game_version")+14,game_script_text.search("flash_var_prefix")-2);
my_svid=game_script_text.substring(game_script_text.search("svid")+7,game_script_text.search("game_type")-3);
my_game_width=game_script_text.substring(game_script_text.search("game_width")+12,game_script_text.search("game_height")-2);
my_game_height=game_script_text.substring(game_script_text.search("game_height")+13,game_script_text.search("max_game_width")-2);
my_game_left=game_script_text.substring(game_script_text.search("game_left")+11,game_script_text.search("game_top")-2);
my_game_top=game_script_text.substring(game_script_text.search("game_top")+10,game_script_text.search("iframe_class")-2);
break;
}
};
// What will be inserted in the webpage.
var ic=document.createElement("script");
ic.id="iframe constructors";
ic.innerHTML=
`//<![CDATA[
FlashLoader = {
loadGame: function(urlOptions) {
new GameIframe({
"auto_resize":null,
"iframe_url":"`+urlstart+`"+"://game"+active_user.gameId()+".konggames.com"+active_user.gamePath()+'/frame/' + "me-wanna-Flash" + '/?kongregate_host=www.kongregate.com',
"alternate_game_file_url":null,
"game_width":`+my_game_width+`,
"game_height":`+my_game_height+`,
"max_game_width":null,
"max_game_height":null,
"game_left":`+my_game_left+`,
"game_top":`+my_game_top+`,
"iframe_class":"dont_hide",
"host":"`+urlstart+`"+"://www.kongregate.com",
"api_host":"`+urlstart+`"+"://api.kongregate.com",
"api_path":"https://chat.kongregate.com/flash/API_AS3_d43c4b859e74432475c1627346078677.swf",
"preview":false,
"game_permalink":active_user.gamePermalink(),
"game_id":active_user.gameId(),
"game_url":"http://www.kongregate.com"+active_user.gamePath(),
"game_version":`+my_game_version+`,
"flash_var_prefix":"kv_",
"post_message":true,
"iframe_host":"`+urlstart+`"+"://game"+active_user.gameId()+".konggames.com",
"game_host":"`+urlstart+`"+"://chat.kongregate.com",
"channel_id":encodeURIComponent(channel_id),
"svid":"`+my_svid+`",
"game_type":"flash"
},
urlOptions, channel_id).createGameIframeElement();
}
}
function LoadFlashIframe(urlOptions) {
if (!urlOptions) {
urlOptions = '';
}
FlashLoader.loadGame(urlOptions);
document.fire('game:activated');
};
// I do not know what channel_id is used for, nor weither or not it is relevant as it changes everytime the game page is reloaded, but yet appears in the iframe link.
// All I know is that is is some kind of hexadecimal characters string.
// Thus, I will replace it with values that it will never take so that the script can detect which player it should load the game with.
SuperNovaLoader = {
loadGame: function(urlOptions) {
new GameIframe({
"auto_resize":null,
"iframe_url":"`+urlstart+`"+"://game"+active_user.gameId()+".konggames.com"+active_user.gamePath()+'/frame/' + "me-wanna-SuperNova" + '/?kongregate_host=www.kongregate.com',
"alternate_game_file_url":null,
"game_width":`+my_game_width+`,
"game_height":`+my_game_height+`,
"max_game_width":null,
"max_game_height":null,
"game_left":`+my_game_left+`,
"game_top":`+my_game_top+`,
"iframe_class":"dont_hide",
"host":"`+urlstart+`"+"://www.kongregate.com",
"api_host":"`+urlstart+`"+"://api.kongregate.com",
"api_path":"https://chat.kongregate.com/flash/API_AS3_d43c4b859e74432475c1627346078677.swf",
"preview":false,
"game_permalink":active_user.gamePermalink(),
"game_id":active_user.gameId(),
"game_url":"http://www.kongregate.com"+active_user.gamePath(),
"game_version":`+my_game_version+`,
"flash_var_prefix":"kv_",
"post_message":true,
"iframe_host":"`+urlstart+`"+"://game"+active_user.gameId()+".konggames.com",
"game_host":"`+urlstart+`"+"://chat.kongregate.com",
"channel_id":encodeURIComponent(channel_id),
"svid":"`+my_svid+`",
"game_type":"flash"
},
urlOptions, channel_id).createGameIframeElement();
}
}
function LoadSuperNovaIframe(urlOptions) {
if (!urlOptions) {
urlOptions = '';
}
SuperNovaLoader.loadGame(urlOptions);
document.fire('game:activated');
};
//]]>`;
document.getElementById("game").appendChild(ic);
// Let's make some shiny buttons!
var s=document.createElement("script"), ButtonMaker;
s.type="text/javascript";
s.id="Shiny buttons";
document.head.appendChild(s.appendChild(document.createTextNode('('+function(){
ButtonMaker=function(x){
var ql=document.getElementById("quicklinks");
if(holodeck&&LoadFlashIframe&&ql!==null){
// Flash button
var FlashButton=document.createElement('li');
FlashButton.id="Button to (re)load with Flash";
FlashButton.innerHTML='<a href="#" onclick="LoadFlashIframe(); return false">Flash</a>';
ql.insert(FlashButton,ql.firstChild);
// SuperNova button
var SuperNovaButton=document.createElement('li');
SuperNovaButton.id="Button to (re)load with SuperNova";
SuperNovaButton.innerHTML='<a href="#" onclick="LoadSuperNovaIframe(); return false">SuperNova</a>';
ql.insert(SuperNovaButton,ql.firstChild);
// No more buttons.
setTimeout(function(){delete ButtonMaker;},1);
}
else if(x){setTimeout(function(y){ButtonMaker(y);},10000,x--);}
else{setTimeout(function(){delete ButtonMaker;},1);}
};
ButtonMaker(10);
}+')()')).parentNode);
}
};