您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Clears the chat input after a delay when you return to the lobby or go into a game
// ==UserScript== // @name Clear chat input - Bonk.io // @version 1.0.4 // @description Clears the chat input after a delay when you return to the lobby or go into a game // @author Excigma // @namespace https://gf.qytechs.cn/users/416480 // @license GPL-3.0 // @match https://bonk.io/gameframe-release.html // @run-at document-end // ==/UserScript== // I have not thoroughly tested this to see if it works. Preliminary testing suggests it does. // What this does: // - Clears the chat inputs after a delay after the round ends so some characters don't stay // bonk.io does it, but sometimes leaves a few characters if you're typing whilst the round ends // I need to use semicolons correc;tky;;;;; (() => { // Where the actual game is shown const gamerenderer = document.getElementById("gamerenderer"); // In-game chat input const ingamechatinputtext = document.getElementById("ingamechatinputtext"); // Lobby chat input const newbonklobby_chat_input = document.getElementById("newbonklobby_chat_input"); // If all elements are found, run the code. If they're not found it'll error // shouldn't ever be false unless the button's IDs are renamed if (gamerenderer) { new MutationObserver(mutationsList => { for (const mutation of mutationsList) { // The "gamerenderer" has been hidden (this is used to render the match and stuffs) // In short, this means we have left the game or returned to the lobby if (gamerenderer.style.visibility === "hidden") { // Reset the chat in game after a small delay (should be copied to lobby chat by bonk) // Will "fix" bonk not clearing the chat properly (hopefully) setTimeout(() => { // Check if it's still hidden, otherwise it will break with map cycler if (gamerenderer.style.visibility === "hidden") ingamechatinputtext.value = ""; }, 100); } else if (gamerenderer.style.visibility === "inherit") { // Reset the lobby chat due to the game starting setTimeout(() => { if (gamerenderer.style.visibility === "inherit") newbonklobby_chat_input.value = ""; }, 100); } } }).observe(gamerenderer, { attributeFilter: ["style"] }); } })();
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