您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Here is a simple hack menu for Paper.io!
// ==UserScript== // @name Paper.io Hacked Menu // @namespace http://tampermonkey.net/ // @version 3.0 // @description Here is a simple hack menu for Paper.io! // @author AA034 // @match https://paper-io.com/* // @icon https://www.google.com/s2/favicons?domain=paper-io.com // @grant none // ==/UserScript== let overlayHTML = ` <div id="box"> <div class="main" id="box2"> <p style="color:white;"> PaperHack </p> <section><label>Zoom [Scroll]</label></section> <section><label>Speed Boost [Click]</label></section> <section><label>Pause [P]</label></section> <section><button class="button" id="unlockSkins">Skins</button></section> <section><label class="custom-checkbox"><input type="checkbox" class="checkbox-input" id="invinCheck"><span class="checkbox-icon"></span>Invincible</label></section> <section><label class="custom-checkbox"><input type="checkbox" class="checkbox-input" id="radiCheck"><span class="checkbox-icon"></span>Auto Kill</label></section> <br> <p>M to toggle menu</p> </div> </div> <style> #box { z-index: 10; position: absolute; top: 256px; left: 7px; transition: 0.5s; } #box2 { padding: 15px; margin-bottom: 5px; display: grid; } section { margin: auto; display: flex; justify-content: space-between;padding:5px; } .main { background-color: #363c3d; letter-spacing: 2px; font-weight: bold; font-size: 15px; font-family: 'Open Sans', sans-serif; color:white; border-radius: 8px; } p { text-align: center; border-bottom:1px solid white; border-top:1px solid white; } label { font-weight: bold} .button { margin: auto; background-color: #242829; color: white; font-size: 16px; border: none; padding: 8px; border-radius: 6px; transition: 0.15s; } .button:hover { color: #a10000; } .custom-checkbox { display: inline-block; position: relative; padding-left: 25px; /* Adjust as needed */ cursor: pointer; } .checkbox-input { position: absolute; opacity: 0; cursor: pointer; } .checkbox-icon { position: absolute; top: 0; left: 0; width: 18px; height: 18px; background-color: #eee; border-radius: 3px; transition: background-color 0.2s; } .checkbox-input:checked + .checkbox-icon { background-color: #a10000; /* Change to your desired color */ } .checkbox-icon:after { content: ""; position: absolute; display: none; } .checkbox-input:checked + .checkbox-icon:after { display: block; left: 6px; top: 2px; width: 5px; height: 10px; border: solid white; border-width: 0 2px 2px 0; transform: rotate(45deg); } </style> ` //Misc stuff function getID(x) { return document.getElementById(x) }; let overlay = document.createElement("div"); overlay.innerHTML = overlayHTML; document.body.appendChild(overlay); let acc = getID("accordian"), unlockSkins = getID("unlockSkins"), box = getID("box"), radiBox = getID("radiCheck"), invinBox = getID('invinCheck'), paper2 = window.paper2; //Skins unlockSkins.onclick = function() { paper2.skins.forEach(obj => { unlockSkin(obj.name); }); unlockSkin(name) shop_open() } //Functions function radiHack() { let playerIndex; for (let i = 0; i < paper2.game.units.length; i++) { if (paper2.game.units[i].name === paper2.game.player.name) { playerIndex = i; break; } } function calculateDistance(x1, y1, x2, y2) { return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2); } function checkUnitProximity() { const playerX = paper2.game.player.position.x; const playerY = paper2.game.player.position.y; for (let i = 0; i < paper2.game.units.length; i++) { if (i !== playerIndex) { const unitX = paper2.game.units[i].position.x; const unitY = paper2.game.units[i].position.y; const distance = calculateDistance(playerX, playerY, unitX, unitY); if (distance <= 100) { if (paper2.game.units[i] !== paper2.game.player) { paper2.game.units = paper2.game.units.filter(array => array !== paper2.game.units[i]); } } } } } checkUnitProximity(); setInterval(checkUnitProximity, 100); } function pauseHack() { document.addEventListener('keydown', (event) => { if (event.key === 'p') { let paused = paper2.game.paused if(paused == false) { paper2.game.paused = true } else { paper2.game.paused = false } } }) } function invinHack() { paper2.game.player.track.unit = paper2.game.units[4] } function speedHack() { function distance(x1, y1, x2, y2) { return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2); } let isMouseHeld = false; let interval; // Move the player towards the next location on left mouse button click and hold document.addEventListener("mousedown", function(event) { if (event.button === 0) { // Check if left mouse button is clicked isMouseHeld = true; interval = setInterval(movePlayer, 16); // Update every 16ms (approximately 60fps) } }); document.addEventListener("mouseup", function(event) { if (event.button === 0) { isMouseHeld = false; clearInterval(interval); } }); function movePlayer() { if(paper2.game.player.baseDistance > 15) { paper2.game.player.in = null const currentPlayerX = paper2.game.player.position.x; const currentPlayerY = paper2.game.player.position.y; const targetX = paper2.game.player.target.x; const targetY = paper2.game.player.target.y; const distanceToTarget = distance(currentPlayerX, currentPlayerY, targetX, targetY); const stepSize = 3.5; if (distanceToTarget > stepSize) { const angle = Math.atan2(targetY - currentPlayerY, targetX - currentPlayerX); const newX = currentPlayerX + stepSize * Math.cos(angle); const newY = currentPlayerY + stepSize * Math.sin(angle); paper2.game.player.position.x = newX; paper2.game.player.position.y = newY; } else { paper2.game.player.position.x = targetX; paper2.game.player.position.y = targetY; if (!isMouseHeld) { clearInterval(interval); } } } else if(paper2.game.player.baseDistance == 0) { paper2.game.player.in = null const currentPlayerX = paper2.game.player.position.x; const currentPlayerY = paper2.game.player.position.y; const targetX = paper2.game.player.target.x; const targetY = paper2.game.player.target.y; const distanceToTarget = distance(currentPlayerX, currentPlayerY, targetX, targetY); const stepSize = 3.5; if (distanceToTarget > stepSize) { const angle = Math.atan2(targetY - currentPlayerY, targetX - currentPlayerX); const newX = currentPlayerX + stepSize * Math.cos(angle); const newY = currentPlayerY + stepSize * Math.sin(angle); paper2.game.player.position.x = newX; paper2.game.player.position.y = newY; } else { paper2.game.player.position.x = targetX; paper2.game.player.position.y = targetY; if (!isMouseHeld) { clearInterval(interval); } } } } } function zoomHack() { window.addEventListener('wheel', function(event) { window.paper2.configs.paper2_classic.minScale = 0.5; if (event.deltaY > 0) { if (window.paper2.configs.paper2_classic.maxScale > 0.5) { window.paper2.configs.paper2_classic.maxScale -= 0.5; } } else if (event.deltaY < 0) { if (window.paper2.configs.paper2_classic.maxScale < 4.5) { window.paper2.configs.paper2_classic.maxScale += 0.5; } } }) } //Load Game document.querySelector("#pre_game > div.grow > div.button.play").setAttribute("id", "startButton"); document.getElementById('startButton').addEventListener("click", function() { game_start(); setTimeout(function() { if(radiBox.checked == true) { radiHack() } if(invinBox.checked == true) { invinHack() } pauseHack(); speedHack(); zoomHack(); }, 600); });
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