您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
lemon
当前为
// ==UserScript== // @name Lemvor // @version 0.0.10 // @namespace github.com/gmiclotte // @description lemon // @author GMiclotte // @match https://*.melvoridle.com/* // @exclude https://wiki.melvoridle.com* // @noframes // ==/UserScript== function script() { // lemon const lemon = getItemMedia(CONSTANTS.item.Lemon); // hats const hats = [ getItemMedia(CONSTANTS.item.Green_Party_Hat), getItemMedia(CONSTANTS.item.Purple_Party_Hat), getItemMedia(CONSTANTS.item.Red_Party_Hat), getItemMedia(CONSTANTS.item.Yellow_Party_Hat), ]; window.lemvor = { partyInterval: undefined, partyMode(probability, hatProbability) { document.getElementsByTagName('img').forEach(img => { if (Math.random() > probability) { return; } if (Math.random() > hatProbability) { img.src = lemon; return; } const hat = hats[Math.floor(Math.random() * hats.length)]; img.src = hat; }); }, itsTimeToParty(probability = .5, hatProbability = 0.1, interval = 500) { lemvor.partyInterval = setInterval(() => lemvor.partyMode(probability, hatProbability), interval); }, stopThePartyBooooo() { clearInterval(lemvor.partyInterval); }, } // convert object to array const unpack = object => Object.getOwnPropertyNames(object).map(prop => object[prop]); // when life gives you media, make some lemons [ // arrays of objects that have media ANCIENT, AURORAS, CURSES, DUNGEONS, MONSTERS, PETS, PRAYER, SPELLS, agilityObstacles, combatAreas, items, slayerAreas, thievingNPC, trees, // objects of objects that have media unpack(SKILLS), // objects of arrays of objects that have media ...unpack(MILESTONES), ...unpack(SHOP), ...unpack(masteryMedia), ].forEach(list => { list.forEach(entry => entry.media = lemon); }); // update lemons document.getElementsByTagName('img').forEach(img => { img.src = lemon; }); // make 0's lemons too numberWithCommas = (x) => { if (x === null || x === undefined) { return x; } if (!showCommas) { return x.toString().replace('0', '🍋'); } return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",").replace(/0/g, '🍋'); } // update some lemons loadBank(); updateNav(); updateShop("gloves"); updateVisualSuccess(); updateSpellbook(); updateEquipTooltips(); updateWCRates(); updateMiningRates(); updateEquipmentHeader(); updateSlayerAreaRequirements(); updateEquipmentSetTooltips(); updatePlayerStats(); updateCombatInfoIcons(); updateAgilityBreakdown(); Object.getOwnPropertyNames(SKILLS).forEach(skillID => { updateSkillWindow(skillID); if (SKILLS[skillID].hasMastery) { updateMasteryPoolProgress(skillID); } }); updateStats(); } (function () { function injectScript(main) { const scriptElement = document.createElement('script'); scriptElement.textContent = `try {(${main})();} catch (e) {console.log(e);}`; document.body.appendChild(scriptElement).parentNode.removeChild(scriptElement); } function loadScript() { if ((window.isLoaded && !window.currentlyCatchingUp) || (typeof unsafeWindow !== 'undefined' && unsafeWindow.isLoaded && !unsafeWindow.currentlyCatchingUp)) { // Only load script after game has opened clearInterval(scriptLoader); injectScript(script); } } const scriptLoader = setInterval(loadScript, 200); })();
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