takepoint.io auto play

this is stupid lol

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         takepoint.io auto play
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  this is stupid lol
// @author       Marliskilla
// @match        https://takepoint.io/
// @grant        none
// @require      https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js
// ==/UserScript==
(function() {
    'use strict';
    setTimeout(function(){Module.enterGame();}, 3000);
/*
    for(var i = 0; i < 100; i++){
        setTimeout(function(){$("#canvas").trigger($.Event("keyup", { keyCode: 83})); $("#canvas").trigger($.Event("keydown", { keyCode: 87}));}, i*20000);
        setTimeout(function(){$("#canvas").trigger($.Event("keyup", { keyCode: 87})); $("#canvas").trigger($.Event("keydown", { keyCode: 83}));}, i*20000 + 10000);
    }

*/
function move(deg){
   // alert(window.getMapStartX());
    switch(deg){
        case 0:
            $("#canvas").trigger($.Event("keydown", {keyCode: 87})); //87 = w
            break;
        case 90:
            $("#canvas").trigger($.Event("keydown", {keyCode: 68})); //68 = d
            break;
        case 180:
            $("#canvas").trigger($.Event("keydown", {keyCode: 83}));//83 = s
            break;
        case 270:
            $("#canvas").trigger($.Event("keydown", {keyCode: 65}));//65 = a
            break;
        case 45:
            $("#canvas").trigger($.Event("keydown", {keyCode: 87}));// w and d
            $("#canvas").trigger($.Event("keydown", {keyCode: 68}));
            break;
        case 135:
            $("#canvas").trigger($.Event("keydown", {keyCode: 68}));// d and s
            $("#canvas").trigger($.Event("keydown", {keyCode: 83}));
            break;
        case 225:
            $("#canvas").trigger($.Event("keydown", {keyCode: 83}));// s and a
            $("#canvas").trigger($.Event("keydown", {keyCode: 65}));
            break;
        case 315:
            $("#canvas").trigger($.Event("keydown", {keyCode: 65}));// a and w
            $("#canvas").trigger($.Event("keydown", {keyCode: 87}));
            break;
        default:
            $("#canvas").trigger($.Event("keyup", {keyCode: 87}));
            $("#canvas").trigger($.Event("keyup", {keyCode: 68}));
            $("#canvas").trigger($.Event("keyup", {keyCode: 83}));
            $("#canvas").trigger($.Event("keyup", {keyCode: 65}));
            $("#canvas").trigger($.Event("keydown", {keyCode: 49}));
            $("#canvas").trigger($.Event("keyup", {keyCode: 49}));
    }
}
    circle(1000, 5000, 100);
    circle2(1000, 5000, 100);
/*
function keydown(event){
    if(event.keyCode == 73){ //i
    circle();
    }
    if(event.keyCode == 84){//t
        setInterval(circle2, 1000);
    }
}
function keyup(){}
*/
function circle(delay, offset, repetitions){
    for(var i = 0; i < repetitions; i++){
        setTimeout(function(){move(); move(0)}, 8*i*delay + offset + 0*delay);
        setTimeout(function(){move(); move(45)}, 8*i*delay + offset + 1*delay);
        setTimeout(function(){move(); move(90)}, 8*i*delay + offset + 2*delay);
        setTimeout(function(){move(); move(135)}, 8*i*delay + offset + 3*delay);
        setTimeout(function(){move(); move(180)}, 8*i*delay + offset + 4*delay);
        setTimeout(function(){move(); move(225)}, 8*i*delay + offset + 5*delay);
        setTimeout(function(){move(); move(270)}, 8*i*delay + offset + 6*delay);
        setTimeout(function(){move(); move(315)}, 8*i*delay + offset + 7*delay);
    }
}

function circle2(delay, offset, repetitions){
    for(var i = 0; i < repetitions; i++){
        setTimeout(function(){shoot(0)}, 8*i*delay + offset + 0*delay);
        setTimeout(function(){shoot(45)}, 8*i*delay + offset + 1*delay);
        setTimeout(function(){shoot(90)}, 8*i*delay + offset + 2*delay);
        setTimeout(function(){shoot(135)}, 8*i*delay + offset + 3*delay);
        setTimeout(function(){shoot(180)}, 8*i*delay + offset + 4*delay);
        setTimeout(function(){shoot(225)}, 8*i*delay + offset + 5*delay);
        setTimeout(function(){shoot(270)}, 8*i*delay + offset + 6*delay);
        setTimeout(function(){shoot(315)}, 8*i*delay + offset + 7*delay);
    }
}


function shoot(deg){
    var xpos;
    var ypos;
    var width = window.innerWidth;
    var height = window.innerHeight;
    $("#canvas").trigger($.Event("mouseup", {clientX: 0, clientY: 0, which: 1}));
    switch(deg){
        case 315:
            xpos = 0;
            ypos = 0;
            break;
        case 0:
            xpos = width / 2;
            ypos = 0;
            break;
        case 45:
            xpos = width;
            ypos = 0;
            break;
        case 90:
            xpos = width;
            ypos = height / 2;
            break;
        case 135:
            xpos = width;
            ypos = height;
            break;
        case 180:
            xpos = width / 2;
            ypos = height;
            break;
        case 225:
            xpos = 0;
            ypos = height;
            break;
        case 270:
            xpos = 0;
            ypos = height / 2;
            break;
        default:
            break;
    }
    $("#canvas").trigger($.Event("mousemove", {clientX: xpos, clientY: ypos}));
    $("#canvas").trigger($.Event("mousedown", {clientX: xpos, clientY: ypos, which: 1}));
    /*
    $("#canvas").trigger($.Event("mousemove", {clientX: xpos, clientY: ypos}));
    '*/
}
})();