咕咕镇样式优化,等级换算

注意更新后设置会重置,请根据需要请手动调节setting参数,添加更改天赋页的样式

目前为 2020-11-17 提交的版本。查看 最新版本

// ==UserScript==
// @name         咕咕镇样式优化,等级换算
// @namespace    http://tampermonkey.net/
// @version      3.0.7
// @description  注意更新后设置会重置,请根据需要请手动调节setting参数,添加更改天赋页的样式
// @author       aotmd
// @match        https://www.guguzhen.com/*
// @icon         https://www.guguzhen.com/ys/icon/z4.gif
// @grant        none
// ==/UserScript==
var setting = {
    /*───开启为true,关闭为false────*/
    等级换算: true ,/*是否开启等级换算*/
    保留小数位: 1 ,/*转换后的等级显示的小数位*/
    实际属性点计算: true ,/*根据实际属性点计算等级,通过转换计算产生的属性点带有小数,实际属性点会不带小数直接舍去*/
    保留原等级: true ,/*保留转换前的等级*/
    /*────────────────────────────*/
    响应式布局: true ,/*是否开启按照浏览器宽度改变布局*/
    相对宽度: 70 ,/*网页内容宽度占浏览器的百分比,单位:%*/
    /*────────────────────────────*/
    样式更改: true ,/*是否更改css样式*/
    血条护盾高度: 14 ,/*单位:px*/
    字体上下间距: 16 ,/*单位:px*/
    天赋页排版: true ,/*更改天赋页的样式*/
};

/**
 * 等级转换
 * @param o 原等级
 * @param q 品质
 * @return {string}
 */
function ConversionLevel(o, q) {
    const BIT = setting.保留小数位;
    const ACTUAL = setting.实际属性点计算;
    var point = (6 + o * 3) * (1 + q / 100);
    if (ACTUAL) {
        point = Math.floor(point);
    }
    return ((point - 6) / 3).toFixed(BIT);
}

setInterval(() => {
    const ORIGINAL = setting.保留原等级;
    var str = /fyg_equip\.php/i;
    if (str.test(window.location.href) && setting.等级换算) {
        var cardInformation = document.getElementsByClassName("text-info fyg_f24")[0]
            .getElementsByClassName("pull-right")[0];
        if (cardInformation.getAttribute("style") == null) {
            var url = document.getElementsByClassName("text-info fyg_tr")[0];
            var array = url.innerText.match(/\d+/g);
            var maxRank = ConversionLevel(array[1], array[0]);
            url.innerText += " 相当于" + maxRank + "级";

            var nowRank = ConversionLevel(cardInformation.innerText.match(/\d+/g)[0], array[0]);
            if (ORIGINAL) {
                cardInformation.innerText += "(" + nowRank + " 级)";
            } else {
                cardInformation.innerText = nowRank + " 级";
            }
            cardInformation.style = "flag: 1;";
        }
        var otherCard = document.getElementsByTagName("h4");
        if (otherCard.length !== 0 && otherCard[0].getAttribute("style") == null) {
            for (var j = 0; j < otherCard.length; j++) {
                var temp = otherCard[j].innerHTML;
                var reg = new RegExp(/(\d+)( \/ )(\d+)(<br>.+\| )(\d+)/);
                otherCard[j].innerHTML = temp.replace(reg, function () {
                    var args = arguments;
                    var nowRank = args[1];
                    var maxRank = args[3];
                    var quality = args[5];
                    var nowRank2 = ConversionLevel(nowRank, quality);
                    var maxRank2 = ConversionLevel(maxRank, quality);
                    var line = nowRank2 + " / " + maxRank2;
                    var result;
                    if (ORIGINAL) {
                        result = args[1] + args[2] + args[3] + "<br>Lv." + line + args[4] + args[5];
                    } else {
                        result = line + args[4] + args[5];
                    }
                    return result;
                });
                otherCard[j].style = "flag: 1;";
            }
        }
    }
}, 1000);

/**
 * 添加样式
 * @param rules css样式
 */
function addStyle(rules) {
    var styleElement = document.createElement('style');
    styleElement.type = 'text/css';
    document.getElementsByTagName('head')[0].appendChild(styleElement);
    styleElement.appendChild(document.createTextNode(rules));
}

if (setting.响应式布局) {
    addStyle(`
		div[style='width:1200px;margin: 0 auto;'] {
			width: ` + setting.相对宽度 + `%!important;
		}
    `);
}
if (setting.样式更改) {
    addStyle(`
        /*调整脚本:咕咕镇数据采集)*/
        /*调整装备详情的对齐方式*/
		button.btn.btn-light {
			vertical-align: sub;
		}
		/*调整装备神秘属性文字的最大宽度*/
		.bg-danger[style="max-width: 250px; white-space: pre-line; word-break: break-all;"]{
			max-width: 200px!important;
		}
		/*改变战斗页面血条护盾的高度*/
		.fyg_pvedt{
			height: ` + setting.血条护盾高度 + `px!important;
		}
		/*改变战斗页面的间距*/
		p.fyg_mp0.fyg_nw.fyg_lh30,p.fyg_mp0.fyg_nw.fyg_lh30.fyg_tr{
			line-height: ` + setting.字体上下间距 + `px;
		}
	`);
    if(setting.天赋页排版){
        $("#eqli3").click(()=>{
            var flag=setInterval(()=>{
                if ($('#tf101').length===0)return;
                var talent=$("#backpacks .row .col-md-3");
                for (var i = 0; i <talent.length ; i++) {
                    console.log(talent[i].class);
                    talent[i].setAttribute('class','col-md-12');
                }
                if (talent.length!==0){
                    clearInterval(flag);
                }
            },1);
        });
    }
}
/*下为历史数据,不生效*/
/*addStyle(`
#pkcall,#closeresult {
    border: none;
    color: white;
    text-align: center;
    text-decoration: none;
    display: inline-block;
    font-size: 10px;
    margin: 4px 10px;
    width: 100px;
    border-radius: 15px;
    -webkit-transition-duration: 0.4s;
    transition-duration: 0.4s;
    cursor: pointer;
    background-color: white;
    color: black;
    border: 2px solid #4CAF50;
}
#pkcall:hover,#closeresult:hover {
    background-color: #4CAF50;
    color: white;
}
div#result {
    line-height: 1;
    padding: 10px;
    padding-bottom: 50px;
    border: 2px solid transparent;
    border-color: #9d15f3;
    width: 100px;
    text-align: center;
    margin: 10px;
    border-radius: 10px;
    transition-duration: 1s;
}
div#result:hover {
    background-color: #2ae23894;
    border-color: #ffffff00;
}
	`);*/
/*var b= document.getElementsByClassName("panel panel-primary")[0];
b.innerHTML = "<button id='pkcall'>导出怪兽数据</button>" + b.innerHTML;
var jsjfunction=function () {
		var pk = document.getElementsByClassName("btn dropdown-toggle fyg_lh40");
		var s = "<div id='result'>";
		for (var i = 0; i < 10; ++i) {
			var temp = pk[i].innerText.trim();
			var name = temp.slice(-1);
			var lv = temp.slice(temp.indexOf("Lv") + 2, temp.lastIndexOf(" "));
			switch (name) {
				case "人": name = "MU"; break;
				case "蛛": name = "ZHU"; break;
				case "灵": name = "DENG"; break;
				case "兽": name = "SHOU"; break;
				default : alert("erreo");
			}
			var parameter=name+" "+lv;
			for (var j = 0; j <= 3; j++) {
				s += "<div>" + parameter +" "+j+ "</div>";
			}
		}
		s += "</div>";
		b.innerHTML = s+"<button id='closeresult'>清除怪兽数据</button>" + b.innerHTML;
		$("#pkcall").remove();
		$("#closeresult").click(function(){
			b.innerHTML = "<button id='pkcall'>导出怪兽数据</button>" + b.innerHTML;
			$("#pkcall").click(jsjfunction);
			$("#result").remove();
			$("#closeresult").remove();
		});
	};
$(document).ready(function() {
	$("#pkcall").click(jsjfunction);
});*/

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