Survivio | Enhanced | TEST

Surviv.io Enhanced | UI-HUD | Menu Buttons | Streamer Mode | Adblocker |

当前为 2019-12-10 提交的版本,查看 最新版本

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// ==UserScript==
// @name         Survivio | Enhanced | TEST
// @version      0.1.2
// @icon         https://surviv.io/favicon.ico
// @description  Surviv.io Enhanced | UI-HUD | Menu Buttons | Streamer Mode | Adblocker |
// @author       Filip K Zhõng
// @namespace    SurvivEnhanced

// Extra Info
// Made by: Filip K. Zhõng
// Version: 0.1.2
// For: Surviv.io

// Support Server: https://discordapp.com/invite/AHZYHxV

// - Note:
    // 3rd party extensions (or code changes) is not official or supported by the developers of the game,
    // they take no responsibility for 3rd party and doesn't recommend it neither,
    // all usage of it is on own risk and extensions THAT GIVES YOU A ADVANTAGE is not allowed!
// - Disclaim:
    // This script doesn't contain any hackusations, or code that gives you a unfair advantage
    // The adblur in this script still supports the game, as the ads still appear (even if they are blured out)
    // This script is used through tampermonkey or resource override, if the game patches it, deal with it, it's not a vanilla!

// - Creds:
    // HUD ; Tint Color to HEX color codes: https://convertingcolors.com/

// <========== MATCH ==========> \\

// @match        http://surviv.io/*
// @match        https://surviv.io/*
// @match        http://surviv.io/?region=na&zone=sfo
// @match        http://surviv.io/?region=na&zone=mia
// @match        http://surviv.io/?region=na&zone=nyc
// @match        http://surviv.io/?region=na&zone=chi
// @match        http://surviv.io/?region=sa&zone=sao
// @match        http://surviv.io/?region=eu&zone=fra
// @match        http://surviv.io/?region=eu&zone=waw
// @match        http://surviv.io/?region=as&zone=sgp
// @match        http://surviv.io/?region=as&zone=nrt
// @match        http://surviv.io/?region=as&zone=hkg
// @match        http://surviv.io/?region=kr&zone=sel
// @match        https://surviv.io/?region=na&zone=sfo
// @match        https://surviv.io/?region=na&zone=mia
// @match        https://surviv.io/?region=na&zone=nyc
// @match        https://surviv.io/?region=na&zone=chi
// @match        https://surviv.io/?region=sa&zone=sao
// @match        https://surviv.io/?region=eu&zone=fra
// @match        https://surviv.io/?region=eu&zone=waw
// @match        https://surviv.io/?region=as&zone=sgp
// @match        https://surviv.io/?region=as&zone=nrt
// @match        https://surviv.io/?region=as&zone=hkg
// @match        https://surviv.io/?region=kr&zone=sel
// @match        http://surviv2.io*
// @match        https://surviv2.io*
// @match        http://2dbattleroyale.com*
// @match        https://2dbattleroyale.com*
// @match        http://2dbattleroyale.org*
// @match        https://2dbattleroyale.org*
// @match        http://piearesquared.info*
// @match        https://piearesquared.info*
// @match        http://thecircleisclosing.com*
// @match        https://thecircleisclosing.com*
// @match        http://archimedesofsyracuse.info*
// @match        https://archimedesofsyracuse.info*
// @match        http://secantsecant.com*
// @match        https://secantsecant.com*
// @match        http://parmainitiative.com*
// @match        https://parmainitiative.com*
// @match        http://nevelskoygroup.com*
// @match        https://nevelskoygroup.com*
// @match        http://kugahi.com*
// @match        https://kugahi.com*
// @match        http://chandlertallowmd.com*
// @match        https://chandlertallowmd.com*
// @match        http://ot38.club*
// @match        https://ot38.club*
// @match        http://kugaheavyindustry.com*
// @match        https://kugaheavyindustry.com*
// @match        http://rarepotato.com*
// @match        https://rarepotato.com*
// @match        http://twitch.tv/popout/survivio/extensions/c79geyxwmp1zpas3qxbddzrtytffta/panel*
// @match        https://twitch.tv/popout/survivio/extensions/c79geyxwmp1zpas3qxbddzrtytffta/panel*
// @match        http://c79geyxwmp1zpas3qxbddzrtytffta.ext-twitch.tv/c79geyxwmp1zpas3qxbddzrtytffta/1.0.2/ce940530af57d2615ac39c266fe9679d/index_twitch.html?anchor=panel&language=en&mode=viewer&state=released&platform=web&popout=true*
// @match        https://c79geyxwmp1zpas3qxbddzrtytffta.ext-twitch.tv/c79geyxwmp1zpas3qxbddzrtytffta/1.0.2/ce940530af57d2615ac39c266fe9679d/index_twitch.html?anchor=panel&language=en&mode=viewer&state=released&platform=web&popout=true*

// @grant        none

// ==/UserScript==
// <==========FailSafe==========> \\
(function() {
    'use strict';
if (location.protocol !== "https:")
   {location.protocol = "https:";}
})();
// <========== Menue Index ==========> \\
function setaps(eID){
    if(document.getElementById(eID) && eID!="ad-block-left" && eID!="surviv-io_728x90")
    {document.getElementById(eID).insertAdjacentHTML('beforeend', '');}
    if(document.getElementById(eID) && eID=="surviv-io_728x90")
    {document.getElementById(eID).insertAdjacentHTML('beforeend', '');}
    if(document.getElementById(eID) && eID=="ad-block-left"){
        var before,now,fps
        before=Date.now();
        fps=0;
        requestAnimationFrame(
            function loop(){
                now=Date.now();
                fps=Math.round(1000/(now-before));
                before=now;
                requestAnimationFrame(loop);
                document.getElementById(eID).innerHTML = 'FPS: '+fps+'';
            });}}
var yc = setInterval(function() {
    var setA=document.getElementsByClassName("ad-block-leaderboard-bottom")[0];
    setaps("start-top-left");
    setaps("leaderboard-front");
    setaps("ad-block-left");
    setaps("start-bottom-left");
    setaps("adunit");
    setaps("ui-stats-ad-container-desktop");
    setaps("surviv-io_728x90")
    clearInterval(yc);
},1000);
// <========== Menue Index END ==========> \\
// <========== GUN HUD ==========> \\
(function() {
    'use strict';
    var elems = document.getElementsByClassName('ui-weapon-name')
    console.log(elems);
    for (var ii = 0; ii < elems.length; ii++) {
        elems[ii].addEventListener('DOMSubtreeModified', function() {
            var weaponName = this.textContent;
            var border = 'solid';
            switch (weaponName) {
                    // <---------- Default ----------> \\
                default:
                    border = '#FFFFFF';
                    border = 'solid';
                    break;
// <------------------------------MELEES------------------------------> \\
                case "Fists":
                    border += '#FFFFFF';
                    break;
                    // <-----Karmabit----->
                case "Karambit":
                    border +='#76787A';
                    break;
                case "Karambit Rugged":
                    border +='#16163B';
                    break;
                case "Karmabit Prismatic":
                    border +='#34D682';
                    break;
                case "Karmabit Drowned":
                    border +='#0CBCCC';
                    break;
                    // <-----Bayonet----->
                case "Bayonet":
                    border +='#76787A';
                    break;
                case "Bayonet Rugged":
                    border +='#76787A';
                    break;
                case "Bayonet Woodland":
                    border +='#5AA415';
                    break;
                    // <-----Huntsman----->
                case "Huntsman":
                    border +='#76787A';
                    break;
                case "Huntsman Rugged":
                    border +='#A0441E';
                    break;
                case "Huntsman Burnished":
                    border +='#DACF76';
                    break;
                    // <-----Bowie----->
                case "Bowie":
                    border +='#76787A';
                    break;
                case "Bowie Vintage":
                    border +='#B6B6B6';
                    break;
                case "Bowie Frontier":
                    border +='#BA4B2E';
                    break;
                    // <-----Axe----->
                case "Wood Axe":
                    border +='#95500E';
                    break;
                case "Blood Axe":
                    border +='#568A09';
                    break;
                case "Fire Axe":
                    border +='#B40000';
                    break;
                    // <-----Katana----->
                case "Katana":
                    border +='#858585';
                    break;
                case "Katana Rusted":
                    border +='#875F37';
                    break;
                case "Katana Orchid":
                    border +='#C189CB';
                    break;
                    // <-----Naginata----->
                case 'Naginata':
                    border += '#3C3C3C';
                    break;
                    // <-----Machetes----->
                case "Machete": //Machete Taiga
                    border +='#685F40';
                    break;
                case "Kukri": //Tallow's Kukri
                    border +='#685F40';
                    break;
                    // <-----Hammers----->
                case "Stone Hammer":
                    border +='#585A5C';
                    break;
                case "Sledgehammer":
                    border +='#585A5C';
                    break;
                    // <-----Hook----->
                case "Hook":
                    border +='#888A8B';
                    break;
                    // <-----Pan----->
                case "Pan":
                    border +='#484848';
                    break;
                    // <-----Knuckles----->
                case "Knuckles":
                    border +='#63452D';
                    break;
                case "Knuckles Rusted":
                    border +='#63452D';
                    break;
                case "Knuckles Heroic":
                    border +='#90700D';
                    break;
                    // <-----Saw----->
                case "Bonesaw": //Bonesaw Rusted
                    border += '#461904';
                    break;
                    // <-----Cobalt----->
                case "Spade": //Trench Spade
                    border +='#DACF59';
                    break;
                case "Crowbar": //Scouting Crowbar
                    border +='#ACD563';
                    break;
                case "Kukri": //Marksman's Recurve
                    border +='#8DCEDB';
                    break;
                case "Bonesaw": //The Separator
                    border +='#DC79DC';
                    break;
                case "Katana": //Hakai no Katana
                    border +='#C76A67';
                    break;
                case "War Hammer": //Panzerhammer
                    border +='#EAB963';
                    break;
                    // <===GUNS===>
                    // <---------- YELLOW: 9mm ----------> \\
                case 'CZ-3A1':
                case 'G18C':
                case 'M9':
                case 'M93R':
                case 'MAC-10':
                case 'MP5':
                case 'P30L':
                case 'Dual P30L':
                case 'UMP9':
                case 'Vector':
                case 'VSS':
                    border += '#FFAE00';
                    break;
                    // <---------- RED: 12 Gauge ----------> \\
                case 'M1100':
                case 'M870':
                case 'MP220':
                case 'Saiga-12':
                case 'SPAS-12':
                case 'Super 90':
                case 'USAS-12':
                    border += '#FF0000';
                    break;
                    // <---------- BLUE: 7.62 mm ----------> \\
                case 'AK-47':
                case 'AN-94':
                case 'BAR M1918':
                case 'BLR 81':
                case 'DP-28':
                case 'Groza':
                case 'Groza-S':
                case 'M1 Garand':
                case 'M39 EMR':
                case 'Mosin-Nagant':
                case 'OT-38':
                case 'OTs-38':
                case 'PKP Pecheneg':
                case 'SCAR-H':
                case 'SV-98':
                case 'SVD-63':
                    border += '#0066FF';
                    break;
                    // <---------- GREEN: 5.56mm ----------> \\
                case 'FAMAS':
                case 'L86A2':
                case 'M249':
                case 'M416':
                case 'M4A1-S':
                case 'Mk 12 SPR':
                case 'QBB-97':
                case 'Scout Elite':
                    border += '#039E00';
                    break;
                    // <---------- Purple: .45 ACP ----------> \\
                case 'M1911':
                case 'M1A1':
                case 'Mk45G':
                case 'Model 94':
                case 'Peacemaker':
                case 'Vector 45':
                    border += '#7900FF';
                    break;
                    // <---------- FLARE ----------> \\
                case 'Flare Gun':
                    border += '#D44600';
                    break;
                    // <---------- .50 AE ----------> \\
                case 'DEagle 50':
                    border += '#292929';
                    break;
                    // <---------- .308 Subsonic ----------> \\
                case 'AWM-S':
                case 'Mk 20 SSR':
                    border += '#465000';
                    break;
                    // <---------- Potato ----------> \\
                case 'Potato Cannon':
                    border += '#935924';
                    break;
                    // <---------- CURSED: 9 mm ----------> \\
                case 'M9 Cursed':
                    border += '#323232';
                    break;
                    // <---------- Trowables ----------> \\
                case 'Frag':
                    border += '#837516';
                    break;
                case 'MIRV':
                    border += '#940000';
                    break;
                case 'Potato':
                    border += '#958359';
                    break;
                case 'Smoke':
                    border += '#DDDDDD';
                    break;
                case 'Snowball':
                    border += '#74D4F8';
                    break;
                case 'Strobe':
                    border += '#FFF205';
                    break;
                case 'Iron Bomb':
                    // WorldImg: #FFF205
                    // LootImg: #00FF00
                    border += '#00FF00';
                    break;
            }
            // <---------- GUN END ----------> \\
            console.log(border);
            this.parentNode.style.border = border;
        }, false);
    }
})();
// <========== ARMOR HUD ==========> \\
(function() {
    'use strict';
    var elems = document.getElementsByClassName('ui-armor-level');
    console.log(elems);
    for (var ii = 0; ii < elems.length; ii++) {
        elems[ii].addEventListener('DOMSubtreeModified', function() {
            var armorlv = this.textContent;
            var border = 'solid';
            switch (armorlv) {
                default: border = '#000000';
                    border = 'solid';
                    break;
                case 'Lvl. 0':
                    border += '#FFFFFF';
                    break;
                case 'Lvl. 1':
                    border += '#FFFFFF';
                    break;
                case 'Lvl. 2':
                    border += '#808080';
                    break;
                case 'Lvl. 3':
                    border += '#0C0C0C';
                    break;
                case 'Lvl. 4':
                    border += '#FFF00F';
                    break;
            }
            console.log(border);
            this.parentNode.style.border = border;
        }, false);
    }
})();
// <========== ARMOR END ==========> \\
// <========== HUD END ==========> \\
// <========== Streamer Mode ==========> \\
(function() {
    'use strict';
    setInterval(function() {
        // <---------- Party Fix ---------->
        if(document.querySelector(`#btn-start-team`)) document.querySelector(`#btn-start-team`).style.display = "block";
        // <---------- Surviv-Related Ads AdBlock ---------->
        let blurElements_ad = document.querySelectorAll
        (`#surviv-io_728x90, #surviv-io_300x600, #surviv-io_300x250, #ad-block-top, #surviv-io_300x250_2, #surviv-io_300x250_mobile_2`);
        for(let i = 0; i < blurElements_ad.length; i++)
            blurElements_ad[i].remove();
        // <---------- Partys & Others ---------->
        document.querySelector(`#background, #modal-customize`).style.filter = "";
        // <---------- Partys & Others ---------->
        let blurElements = document.querySelectorAll(`#team-url, #team-code`);
        //.account-player-name, .account-avatar, .featured-streamer > a, #featured-youtuber a`)
        for(let i = 0; i < blurElements.length; i++)
            blurElements[i].style.filter = "blur(10px)";
        // <---------- Shadow optimizations ---------->
        let removeShadowElements = document.querySelectorAll(`#news-block, #social-share-block, #start-menu, #team-menu, #ad-block-left`);
        for(let i = 0; i < removeShadowElements.length; i++)
            removeShadowElements[i].style.boxShadow = "";
    });})();
// <========== Streamer Mode End ==========> \\
// <========== Solo Buttons ==========> \\
// <---------- Function DUO ---------->
(function () {
    'use strict';
    function DUO(){
        document.getElementById("btn-create-team").click();
        setTimeout(function(){
            document.getElementById("btn-team-queue-mode-1").click();
            document.getElementById("btn-team-fill-none").click();
            document.getElementById("btn-start-team").click();
        },750);}
    // <---------- DUO Button ---------->
    var SoloDuo = document.createElement("button");
    SoloDuo.innerHTML = "Play Solo 'Duo'";
    SoloDuo.setAttribute("id", "btn-start-solo btns-quick-start");
    SoloDuo.setAttribute("class", "btn-darken menu-option btn-team-option menu-column menu-block");
    SoloDuo;{
        SoloDuo.style.align = "center";
        SoloDuo.style.background = "#50AFAB";
        SoloDuo.style.border = "#408E8B";
        SoloDuo.style.color = "#E5F1F0";
        SoloDuo.style.cursor = "pointer";
        SoloDuo.style.width = "50%";
        SoloDuo.style.radius = "15px";
        SoloDuo.style.shadow = "0 5px #408E8B";
    }
    // <---------- DUO Button Click ---------->
    window.myFunc = function () {
        DUO();};
    SoloDuo.addEventListener('click', window.myFunc);
    document.getElementById("btns-quick-start").parentNode.appendChild(SoloDuo);
    var reference = document.getElementById('btn-help');
    reference.parentNode.insertBefore(SoloDuo,reference);
})();
// <---------- Function SQUAD ---------->
(function () {
    'use strict';
    function SQUAD(){
        document.getElementById("btn-create-team").click();
        setTimeout(function(){
            document.getElementById("btn-team-queue-mode-2").click();
            document.getElementById("btn-team-fill-none").click();
            document.getElementById("btn-start-team").click();
        },750);}
    // <---------- SQUAD Button ---------->
    var SoloSquad = document.createElement("button");
    SoloSquad.innerHTML = "Play Solo 'Squad'";
    SoloSquad.setAttribute("id", "btn-start-solo btns-quick-start");
    SoloSquad.setAttribute("class", "btn-darken menu-option btn-team-option menu-column menu-block");
    SoloSquad;{
        SoloSquad.style.align = "center";
        SoloSquad.style.background = "#50AFAB";
        SoloSquad.style.border = "#408E8B";
        SoloSquad.style.color = "#E5F1F0";
        SoloSquad.style.cursor = "pointer";
        SoloSquad.style.width = "50%";
        SoloSquad.style.radius = "15px";
        SoloSquad.style.shadow = "0 5px #408E8B";
    }
    // <---------- SQUAD Button Click ---------->
    window.myFunc = function () {
        SQUAD();};
    SoloSquad.addEventListener('click', window.myFunc);
    document.getElementById("btns-quick-start").parentNode.appendChild(SoloSquad);
    var reference = document.getElementById('btn-help');
    reference.parentNode.insertBefore(SoloSquad,reference);
})();
// <========== Buttons END==========> \\
// ==============================NOTES==============================> \\
// <---mapId--->
    // 0 - Normal
    // 1 - Desert [desertMode]
    // 2 - Woods [woodsMode]
    // 3 - 50v50 [factionMode]
    // 4 - Potato [potatoMode]
    // 5 - Savannah [sniperMode]
    // 6 - Halloween [N/A]
    // 7 - Cobalt[perkMode]
//
// <---GameMode--->
// [1] - solo
// [2] - duo
// [4] - squad
//
// <---Colors--->
//
// -> Code references: HEX UPPER CASE
// -> Code references: "Tint || Hex"
//
// |---> groupColors
//
// [YELLOW]  16776960 || #FFFF00
// [PINK]    16711935 || #FF00FF
// [CYAN]    65535    || #00FFFF
// [ORANGE]  16733184 || #FF5400
//
// |---> teamColors
//
// [RED]  13369344 || #CC0000
// [BLUE] 32511    || #007EFF
//
// |---> Cobalt Classes
// Scout: 11326819    || #ACD563 ||
// Sniper: 9293531    || #8DCEDB ||
// Medic: 14449116    || #DC79DC ||
// Demo: 13068903     || #C76A67 ||
// Assault: 14339929  || #DACF59 ||
// Tank: 15382883     || #EAB963 ||
//
// |---> TRACES
//
// [Yellow] "9mm"
// regular: 16704198   || #FEE2C6
// saturated: 16767411 || #FFD9B3
// chambered: 16744192 || #FF7F00
//
// [Overpressure 9mm] "9mm_suppressed_bonus"
// regular: 16704198   || #FEE2C6
// saturated: 16767411 || #FFD9B3
// chambered: 16744192 || #FF7F00
//
// [Cursed 9mm] "9mm_cursed"
// regular: 1247488   || #130900
// saturated: 1247488 || #130900
// chambered: 1247488 || #130900
//
// [Blue] "762mm"
// regular: 12965630   || #C5D6FE
// saturated: 11257087 || #ABC4FF
// chambered: 19711    || #004CFF
//
// [Red] "12gauge"
// regular: 16702684   || #FEDCDC
// saturated: 16702684 || #FEDCDC
// chambered: 16711680 || #FF0000
//
// [Green] "556mm"
// regular: 11141010   || #A9FF92
// saturated: 11141010 || #A9FF92
// chambered: 3604224  || #36FF00
//
// [50.AE] "50AE"
// regular: 16773256    || #FFF088
// saturated: 16773256  || #FFF088
// chambered: 16768768  || #FFDF00
//
// [Subsonic] "308sub"
// regular: 2435840   || #252B00
// saturated: 4608e3  || ?
// chambered: 1250816 || #131600
//
// [Flare] "flare"
// regular: 14869218   || #E2E2E2
// saturated: 14869218 || #E2E2E2
// chambered: 12895428 || #C4C4C4
//
// [Purple] "45acp"
// regular: 15515391   || #ECBEFF
// saturated: 15183103 || #E7ACFF
// chambered: 11862271 || #B500FF
//
// [Sharpnel] "shrapnel"
// regular: 3355443    || #333333
// saturated: 3355443  || #333333
//
// [Frag] "frag"
// regular: 13303808   || #CB0000
// saturated: 13303808 || #CB0000
//
// [Potato] "potato"
// regular: 0   || N/A
// saturated: 0 || N/A
// chambered: 0 || N/A
//
// <==============================NOTES-END==============================> \\
// <-########## SCRIPT END ##########-> \\