您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds buildings to queue automatically
当前为
// ==UserScript== // @name Auto Builder // @version 0.2 // @description Adds buildings to queue automatically // @author FunnyPocketBook // @match https://*/game.php?village=*&screen=main* // @grant none // @namespace https://gf.qytechs.cn/users/151096 // ==/UserScript== /** * TODO * - buildingQueue.splice(0, 1); might cause issues because of async */ "use strict"; let buildingQueueLength; let buildingQueue = []; let selection; let buildingQueueCounter = 0; let scriptStatus = false; // false == script not running, true == script running init(); function init() { const putEleAfter = document.querySelector("#content_value > table:nth-child(2)"); let newDiv = document.createElement("div"); const selectBuildingHtml = '<td><select id="selectBuildingHtml"> ' + '<option value="main">Headquarters</option> ' + '<option value="barracks">Barracks</option> ' + '<option value="stable">Stable</option> ' + '<option value="garage">Workshop</option> ' + '<option value="watchtower">Watchtower</option> ' + '<option value="smith">Smithy</option> ' + '<option value="market">Market</option> ' + '<option value="wood">Timber Camp</option> ' + '<option value="stone">Clay Pit</option> ' + '<option value="iron">Iron Mine</option> ' + '<option value="farm">Farm</option> ' + '<option value="storage">Warehouse</option> ' + '<option value="hide">Hiding Place</option> ' + '<option value="wall">Wall</option> ' + '</select></td>'; let newTable = `<table id="autoBuilderTable"> <tr> <td><button id="startBuildingScript" class="btn">Start</button></td> </tr> <tr> <td>Queue length:</td> <td><input id='queueLengthInput' style='width:30px'></td> <td><button id='queueLengthBtn' class='btn'>OK</button></td> <td><span id='queueText'></span></td> </tr> <tr> <td>Building</td> ${selectBuildingHtml} <td><button id='addBuilding' class='btn'>Add</button></td> </tr> </table>` newDiv.innerHTML = newTable; putEleAfter.parentNode.insertBefore(newDiv, putEleAfter.nextSibling); selection = document.getElementById("selectBuildingHtml"); if (localStorage.buildingQueueLength) { document.getElementById("queueLengthInput").value = localStorage.buildingQueueLength; buildingQueueLength = localStorage.buildingQueueLength; } else { document.getElementById("queueLengthInput").value = 5; } if (localStorage.buildingQueue) { buildingQueue = JSON.parse(localStorage.buildingQueue); buildingQueue.forEach((b) => { addBuilding(b); }); } eventListeners(); if (localStorage.scriptStatus) { scriptStatus = JSON.parse(localStorage.scriptStatus); if (scriptStatus) { document.getElementById("startBuildingScript").innerText = "Stop"; startScript(); } } } function startScript() { let currentBuildLength = 0; if (document.getElementById("buildqueue")) { currentBuildLength = document.getElementById("buildqueue").rows.length - 2; } let buildInterval = setInterval(function () { let btn = document.querySelector(".btn-instant-free"); if (btn && btn.style.display != "none") { btn.click(); } if (buildingQueue.length !== 0) { let building = buildingQueue[0]; let wood = parseInt(document.getElementById("wood").textContent); let stone = parseInt(document.getElementById("stone").textContent); let iron = parseInt(document.getElementById("iron").textContent); let woodCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_wood").getAttribute("data-cost")); let stoneCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_stone").getAttribute("data-cost")); let ironCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_iron").getAttribute("data-cost")); if (document.getElementById("buildqueue")) { currentBuildLength = document.getElementById("buildqueue").rows.length - 2; } if (currentBuildLength < buildingQueueLength && scriptStatus && wood >= woodCost && stone >= stoneCost && iron >= ironCost) { console.log("Sending build order for " + building); setTimeout(function () { buildBuilding(building); }, Math.floor(Math.random() * 500 + 200)); } } }, 1000); } function addBuilding(building) { let ele = document.createElement("tr"); ele.innerHTML = `<td>${building}</td> <td class="delete-icon-large hint-toggle float_left"></td>` ele.addEventListener("click", function () { removeBuilding(ele); }) document.getElementById("autoBuilderTable").appendChild(ele); } function buildBuilding(building) { let data = { "id": building, "force": 1, "destroy": 0, "source": game_data.village.id }; let url = "/game.php?village=" + game_data.village.id + "&screen=main&ajaxaction=upgrade_building&id=" + building + "&type=main&h=" + game_data.csrf + "&client_time=" + Math.floor(Timing.getCurrentServerTime() / 1000); $.post(url, data, function () { }) .done(function (response) { response = JSON.parse(response); if (response.error) { //UI.ErrorMessage(response.error[0]); console.error(response.error[0]); } else if (response.success) { UI.SuccessMessage(response.success); console.log(response.success); // TODO: might cause issues because of async buildingQueue.splice(0, 1); document.querySelector("#autoBuilderTable > tr").remove(); localStorage.buildingQueue = JSON.stringify(buildingQueue); window.location.reload(); } }) .fail(function () { UI.ErrorMessage("Something bad happened. Please contact FunnyPocketBook#9373"); console.log("Something bad happened. Please contact FunnyPocketBook#9373"); }); } /** * Removes the row of the building that should be removed. -2 because there are two other rows in the table * @param {DOM} ele table row of building queue to be removed */ function removeBuilding(ele) { buildingQueue.splice(ele.rowIndex - 3, 1); ele.remove(); localStorage.buildingQueue = JSON.stringify(buildingQueue); } function eventListeners() { // #region Query // Enter triggers OK for "Queue length" document.getElementById("queueLengthInput").addEventListener("keydown", clickOnKeyPress.bind(this, 13, "#queueLengthBtn")); // Saves query length document.getElementById("queueLengthBtn").addEventListener("click", function () { if (!game_data.features.Premium.active) { buildingQueueLength = 2; } else { buildingQueueLength = parseInt(document.getElementById("queueLengthInput").value); } localStorage.buildingQueueLength = JSON.stringify(buildingQueueLength); if (!game_data.features.Premium.active) { document.getElementById("queueText").innerHTML = " Premium account not active, queue length set to 2."; } else if (parseInt(buildingQueueLength) > 5) { document.getElementById("queueText").innerHTML = " Queue length set to " + buildingQueueLength + ". There will be additional costs for more than 5 constructions in the queue"; } else { document.getElementById("queueText").innerHTML = " Queue length set to " + buildingQueueLength; } document.getElementById("queueLengthInput").value = buildingQueueLength; }); // #endregion Query // #region Building document.getElementById("addBuilding").addEventListener("click", function () { let b = selection.options[selection.selectedIndex].value; buildingQueue.push(selection.options[selection.selectedIndex].value); localStorage.buildingQueue = JSON.stringify(buildingQueue); addBuilding(b); }); document.getElementById("startBuildingScript").addEventListener("click", function () { if (document.getElementById("startBuildingScript").innerText === "Start") { document.getElementById("startBuildingScript").innerText = "Stop"; scriptStatus = true; localStorage.scriptStatus = JSON.stringify(scriptStatus); startScript(); } else { document.getElementById("startBuildingScript").innerText = "Start"; scriptStatus = false; localStorage.scriptStatus = JSON.stringify(scriptStatus); } }); // #endregion Building } /** * Triggers a click on a keypress * @param {int} key key that has been pressed * @param {string} selector CSS selector of the element that is to be triggered */ function clickOnKeyPress(key, selector) { "use strict"; if (event.defaultPrevented) { return; // Should do nothing if the default action has been cancelled } let handled = false; if (event.key === key) { document.querySelector(selector).click(); handled = true; } else if (event.keyIdentifier === key) { document.querySelector(selector).click(); handled = true; } else if (event.keyCode === key) { document.querySelector(selector).click(); handled = true; } if (handled) { event.preventDefault(); } }
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