您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Puts the real player value on the player page
// ==UserScript== // @name GLB Player Value // @namespace GLB // @description Puts the real player value on the player page // @include http://glb.warriorgeneral.com/game/player.pl?player_id=* // @include https://glb.warriorgeneral.com/game/player.pl?player_id=* // @require https://ajax.googleapis.com/ajax/libs/jquery/1.7.0/jquery.min.js // @version 0.0.1.20190324174004 // ==/UserScript== var _Total var _MyStyle var _Caps = { '87.6':0, '85.58':0, '83.25':0, '80.53':0, '77.28':0, '73.24':0, '67.97':0, '60.51':0, '48.06':0, '10.00':0 }; var _PercentBonus = ['Break tackle chance','Fake chance','Hold block chance','Pass distance','Pass quality','Catch ball chance', //offensive 'Break block chance','Make tackle chance','Force fumble chance','Avoid fake chance','Deflect ball chance','Interception chance']; //defensive var _PlayerAtts = { 'Strength':0, 'Speed':0, 'Agility':0, 'Jumping':0, 'Stamina':0, 'Vision':0, 'Confidence':0, 'Blocking':0, 'Tackling':0, 'Throwing':0, 'Catching':0, 'Carrying':0, 'Kicking':0, 'Punting':0 }; var _saTableValue = { '0': [0,0], '1': [1,2], '2': [2,4], '3': [4,7], '4': [6,10], '5': [9,14], '6': [12,18], '7': [16,23], '8': [20,28], '9': [25,34], '10': [30,40] }; var _vpValue = 0; var _pctValue = 0; var _saValue = 0; var _statValue = 0; /* percent points = (sum %'s) * 3 vet points = # VA's / 10 sa points = if SA > 10 then if SA last in tree then 40 + (SA # - 10) * 6 else 30 + (SA # - 10) * 5 end if else value of _saTableValue (if last in tree use idx 1 else 0) end if stat points = ( for each cap level (starting at the end): if value > cap then Math.floor(value - sum of previous cap values - the cap) else 0 end if ) then sum each cap and multiply by the cap # (indexed at 1), then sum all of that total points = sum of above points */ function setAttStats(){ var startArea; if($('#normalStats').length > 0){ startArea = $('#normalStats'); }else{ startArea = $('DIV#player_stats TABLE.player_stats_table'); } $('DIV.stat_head_tall',startArea).each(function(){ var att = $(this).text().replace(/\:/gi,''); if(!_PlayerAtts[att] && _PlayerAtts[att] != 0){ alert('cannot find attribute: ' + att); } var theVal = $(this).next().text(); if(theVal.indexOf('(') > 0){ theVal = theVal.substring(0,theVal.indexOf('(') - 1); } _PlayerAtts[att] = Number(theVal); }); //console.log(_PlayerAtts); computeStatValue(); }; function computeStatValue(){ for(var att in _PlayerAtts){ for(var cap in _Caps){ var toUse = (cap == '10.00' ? 0 : Number(cap)); if(_PlayerAtts[att] > toUse){ if(toUse == 0){ var theVal = _PlayerAtts[att] - toUse; }else{ var theVal = Math.floor(_PlayerAtts[att] - toUse); } _Caps[cap] += theVal; _PlayerAtts[att] -= theVal; // if(toUse == 80.53){ // console.log(att + ' - ' + theVal); // } } } } //console.log(_Caps); var cnt = 10; for(var cap in _Caps){ _statValue += (_Caps[cap] * cnt); cnt -= 1; } //console.log('stat value: ' + _statValue); }; function countVPs(){ var vpCount = 0; $('DIV#vet_skills_box DIV.skill_level').each(function(){ vpCount += parseInt($(this).text(),10); }); _vpValue = vpCount / 10; //console.log('vp value: ' + _vpValue); }; function addPercents(){ var pctCount = 0; $('DIV.medium_head:contains("Current Bonuses/Penalties")').next('TABLE').find('TR').each(function(){ var item = $(this).find('TD:eq(0)').text(); for(var i=0;i<_PercentBonus.length;i++){ if(_PercentBonus[i] == item){ var cnt = $(this).find('TD:eq(1)').text(); pctCount += Number(cnt.replace(/\%/gi,'')); break; } } }); _pctValue = pctCount * 3; //console.log('percent value: ' + _pctValue); }; function grabSAs(){ var elms = $('DIV#skill_trees_content DIV.subhead'); $('DIV#skill_trees_content DIV.subhead').each(function(){ var cnt = 0; var elm = this; while($(elm).next().hasClass('skill_button')){ elm = $(elm).next(); cnt += 1; var num = parseInt($(elm).find('DIV.skill_level').text(),10); if(cnt == 5){ if(num > 10){ _saValue += (40 + (num - 10) * 6); }else{ _saValue += _saTableValue[num + ''][1]; } }else{ if(num > 10){ _saValue += (30 + (num - 10) * 5); }else{ _saValue += _saTableValue[num + ''][0]; } } } }); //console.log('sa value: ' + _saValue); }; function roundNumber(num){ return Math.round(num * 100)/100; }; function drawPlayerValues(){ var tbl = $('#player_current_stats_table'); // add header $(tbl).find('TR:eq(0) TD:eq(0)').after('<td class="current_stats_head">Value</td>'); // add data _Total = _statValue + _saValue + _vpValue + _pctValue if(_Total > 2000){ _MyStyle = "font-weight:bold;font-size:8pt;color:blue;" } var theData = '<span onmouseover="set_tip(\'Attribute Value\',0,1,1,1);" onmouseout="unset_tip();">' + roundNumber(_statValue) + '</span>' + ' | <span onmouseover="set_tip(\'SA Value\',0,1,1,1);" onmouseout="unset_tip();">' + roundNumber(_saValue) + '</span>' + ' | <span onmouseover="set_tip(\'Vet Points Value\',0,1,1,1);" onmouseout="unset_tip();">' + roundNumber(_vpValue) + '</span>' + ' | <span onmouseover="set_tip(\'Percents Value\',0,1,1,1);" onmouseout="unset_tip();">' + roundNumber(_pctValue) + '</span>' + '<br /><span onmouseover="set_tip(\'Total Player Value\',0,1,1,1);" onmouseout="unset_tip();" style="font-weight:bold;font-size:8pt;color:green;">' + roundNumber(_Total) + '</span>'; $(tbl).find('TR:eq(1) TD:eq(0)').after('<td class="current_stats_value" style="font-size:7pt;padding-bottom:0px;">' + theData + '</td>'); //expand fame cell var cell = $(tbl).find('TR:eq(2) TD:eq(1)'); $(cell).attr('colSpan',$(cell).attr('colSpan') + 1); }; setAttStats(); countVPs(); addPercents(); grabSAs(); drawPlayerValues();
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