Diep.io Pointer for Aim

Better and improved aim. Don't let the "wait" style cursor intimidate you. It helps IMPROVE aim, not hurt it. No pop-ups saying you can get banned or your screen going black because of a diep.io not allowing a mod in the game. It has been self tested and results are POSITIVE. Hope this mod is FUN :) Thanks _BARLEYER_ for a reference.

当前为 2018-12-06 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Diep.io Pointer for Aim
// @namespace    diepiormod\
// @description  Better and improved aim. Don't let the "wait" style cursor intimidate you. It helps IMPROVE aim, not hurt it. No pop-ups saying you can get banned or your screen going black because of a diep.io not allowing a mod in the game. It has been self tested and results are POSITIVE. Hope this mod is FUN :) Thanks _BARLEYER_ for a reference.
// @author       _Nate_
// @version      3.14159265359
// @icon         https://vignette.wikia.nocookie.net/diepio/images/7/7f/New_Piskel_%281%29.gif/revision/latest?cb=20161221002456
// @include      http://diep.io/*
// @include      https://diep.io/*
// @include      diep.io*
// @connect      greasyfork.org
// @connect      diep.io
// @run-at       document-start
// @grant        none
// ==/UserScript==
var cursorStyle = "wait";
var cursorRefresh = function() { document.getElementById("canvas").style.cursor = cursorStyle; };
window.onmouseup = function() { cursorStyle = "wait"; cursorRefresh(); };
window.onmousedown = function() { cursorStyle = "wait"; cursorRefresh(); };
window.onmousemove = function() { if ( document.getElementById("canvas").style.cursor != cursorStyle ) { cursorStyle = "wait"; cursorRefresh(); } };