blackhack

Cheat for brofist.io

La data de 23-03-2026. Vezi ultima versiune.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name           blackhack
// @version        1.15-beta0
// @description    Cheat for brofist.io
// @author         CiNoP
// @match          *://*.brofist.io/*
// @icon           https://www.google.com/s2/favicons?sz=64&domain=brofist.io
// @grant          none
// @license        GPL-3.0-only
// @namespace      brofist.io 1st-cheat (FOR ALL MODES)
// ==/UserScript==
/* jshint esversion: 11 */
/* jshint asi: true */




(() => {
	const _bind = Function.prototype.bind;
	const pathname = location.pathname.toLowerCase();
	const isTwoPlayer = pathname.includes("twoplayer");

	window.hack = {
		mode: null,
		modeController: null,
		gp: null,
		networkHandler: null,
		client: null,
		originalMakeMeGhost: null,
		originalSocketEmit: null,
	};

	new Promise((resolve) => {

		if (isTwoPlayer) {
			console.log("Подключение хука для Two Player Adventure...");

			Function.prototype.bind = function(context, ...args) {
				if (context && context.playerData && context.twoPlayerController) {
					window.hack.mode = context;
					window.hack.modeController = context.twoPlayerController;
					window.hack.gp = context.gp;
					window.hack.networkHandler = context.networkHandler;
					window.hack.client = context.client;

					Function.prototype.bind = _bind;
					console.log("2PA Hack Ready:", window.hack);
					resolve(window.hack);
				}
				return _bind.apply(this, [context, ...args]);
			};

		} else {
			console.log("Подключение хука для Sandbox/HideAndSeek...");

			let modeCaptured = false;
			let networkCaptured = false;

			const checkReady = () => {
				if (modeCaptured && networkCaptured) {
					window.hack.gp = window.gp;
					window.hack.client = window.client;
					console.log("Sandbox/Other Hack Ready:", window.hack);
					resolve(window.hack);
				}
			};

			Object.defineProperty(Object.prototype, 'pingCheckCount', {
				set(val) {
					delete Object.prototype.pingCheckCount;
					this.pingCheckCount = val;
					window.hack.networkHandler = this;
					networkCaptured = true;
					checkReady();
				},
				configurable: true
			});

			Object.defineProperty(Object.prototype, 'othersPlayerNetworkData', {
				set(val) {
					delete Object.prototype.othersPlayerNetworkData;
					this.othersPlayerNetworkData = val;
					window.hack.mode = this;
					window.hack.modeController = this;
					modeCaptured = true;
					checkReady();
				},
				configurable: true
			});
		}

	}).then(() => main(isTwoPlayer));

	function main(is2pa) {

		// --- Хук на сокет ---
		if (hack.networkHandler) {
			const existingSock = hack.networkHandler.gsSocket;
			if (existingSock && !existingSock.__patched) {
				existingSock.__patched = true;
				hack.originalSocketEmit = existingSock.emit;
				existingSock.emit = function(eventName, ...args) {
					if (eventName === "rGho" && hack.vars.imm) {
						console.log("[NETWORK] Заблокирована отправка rGho");
						return;
					}
					return hack.originalSocketEmit.apply(this, [eventName, ...args]);
				};
			}

			const origConnect = hack.networkHandler.connectToGs;
			if (origConnect) {
				hack.networkHandler.connectToGs = function(...args) {
					origConnect.apply(this, args);
					const sock = this.gsSocket;
					if (sock && !sock.__patched) {
						sock.__patched = true;
						hack.originalSocketEmit = sock.emit;
						sock.emit = function(eventName, ...args) {
							if (eventName === "rGho" && hack.vars.imm) {
								console.log("[NETWORK] Заблокирована отправка rGho");
								return;
							}
							return hack.originalSocketEmit.apply(this, [eventName, ...args]);
						};
					}
				};
			}
		}

		// ─── Состояния ──────────────────────────────────────────────
		hack.vars = {
			imm: false,
			noclip: false,
			mult: { enabled: false, value: 1 }
		};
		hack.keyBinds = {
			F2: false,
			F4: false,
			SHIFT: false,
			HOME: false,
			END: false
		};
		hack.prevKeys = {};

		const keyMap = {
			'F2': 'F2',
			'F4': 'F4',
			'Shift': 'SHIFT',
			'Home': 'HOME',
			'End': 'END'
		};

		document.addEventListener('keydown', (e) => {
			if (keyMap[e.key]) {
				e.preventDefault();
				hack.keyBinds[keyMap[e.key]] = true;
			}
		});
		document.addEventListener('keyup', (e) => {
			if (keyMap[e.key]) hack.keyBinds[keyMap[e.key]] = false;
		});
		window.addEventListener('blur', () => {
			for (const k in hack.keyBinds) hack.keyBinds[k] = false;
		});

		// ─── Доступ к игроку ────────────────────────────────────────
		const getLocalPlayer = () => {
			if (is2pa) return hack.modeController.localPlayer;
			return hack.modeController.player ? hack.modeController.player.gpData : null;
		};

		const getPlayerGpData = () => {
			if (is2pa) return hack.mode.player ? hack.mode.player.gpData : null;
			return getLocalPlayer();
		};

		// ─── Обработчики ────────────────────────────────────────────
		hack.funcs = {
			handlers: {
				immE: (obj, key) => {
					obj[key] = true;
					const gpData = getPlayerGpData();
					if (gpData) gpData.me = void 0;
					if (hack.mode.makeMeGhost && !hack.originalMakeMeGhost) {
						hack.originalMakeMeGhost = hack.mode.makeMeGhost;
					}
					if (hack.mode.makeMeGhost) {
						hack.mode.makeMeGhost = function() {
							console.log("[IMM] Попытка убить игрока заблокирована");
						};
					}
					console.log("Бессмертие ВКЛЮЧЕНО");
				},

				immD: (obj, key) => {
					obj[key] = false;
					const gpData = getPlayerGpData();
					if (gpData) gpData.me = true;
					if (hack.originalMakeMeGhost) {
						hack.mode.makeMeGhost = hack.originalMakeMeGhost;
					}
					console.log("Бессмертие ОТКЛЮЧЕНО");
				},

				noclipE: (obj, key, _mult) => {
					obj[key] = true;
					const gpData = getPlayerGpData();
					if (gpData && gpData.p) gpData.p.invMass = 0;
					const lp = getLocalPlayer();
					if (lp && lp.p) {
						lp.p.invMass = 0;
						lp.p.collisionResponse = false;
					}
					if (_mult.enabled) hack.vars.mult.value = 4;
					console.log("Noclip ВКЛЮЧЁН");
				},

				noclipD: (obj, key, _mult) => {
					obj[key] = false;
					const gpData = getPlayerGpData();
					if (gpData && gpData.p) gpData.p.invMass = 1;
					const lp = getLocalPlayer();
					if (lp && lp.p) {
						lp.p.invMass = 1;
						lp.p.mass = 1;
						lp.p.collisionResponse = true;
					}
					if (_mult.enabled) hack.vars.mult.value = 1;
					console.log("Noclip ОТКЛЮЧЁН");
				},

				multE: (obj, key, _noclip) => {
					if (_noclip) {
						obj[key] = true;
						hack.vars.mult.value = 4;
						console.log("Speedhack ВКЛЮЧЁН");
						return;
					}
					console.log("Включите noclip, чтобы изменить Speedhack");
				},

				multD: (obj, key, _noclip) => {
					if (_noclip) {
						obj[key] = false;
						hack.vars.mult.value = 1;
						console.log("Speedhack ОТКЛЮЧЁН");
						return;
					}
					console.log("Включите noclip, чтобы изменить Speedhack");
				},

				tpDoor: () => {
					const door = hack.gp.list.find(i => i.id && i.id.includes('door'));
					const lp = getLocalPlayer();
					if (door && lp) {
						lp.setX(door.getX());
						lp.setY(door.getY());
					}
				},

				tpSpawn: () => {
					const spawn = hack.gp.list.find(i => i.id && i.id.includes('spawn'));
					const lp = getLocalPlayer();
					if (spawn && lp) {
						lp.setX(spawn.getX());
						lp.setY(spawn.getY());
					}
				}
			}
		};

		// ─── Game Loop ──────────────────────────────────────────────
		function updateLoop() {
			const binds = hack.keyBinds;
			const prev = hack.prevKeys;
			const funcs = hack.funcs.handlers;
			const vars = hack.vars;
			const justPressed = (key) => binds[key] && !prev[key];

			if (is2pa) {
				if (justPressed('HOME')) funcs.tpSpawn();
				if (justPressed('END')) funcs.tpDoor();
				if (justPressed('F4')) {
					if (!vars.imm) funcs.immE(vars, 'imm');
					else funcs.immD(vars, 'imm');
				}
			}

			if (justPressed('F2')) {
				if (!vars.noclip) funcs.noclipE(vars, 'noclip', vars.mult);
				else funcs.noclipD(vars, 'noclip', vars.mult);
			}

			if (justPressed('SHIFT')) {
				if (!vars.mult.enabled) funcs.multE(vars.mult, 'enabled', vars.noclip);
				else funcs.multD(vars.mult, 'enabled', vars.noclip);
			}

			if (vars.noclip) {
				const gpData = getPlayerGpData();
				if (gpData && gpData.p && gpData.p.invMass !== 0) gpData.p.invMass = 0;
				const lp = getLocalPlayer();
				if (lp && lp.p) {
					if (lp.p.invMass !== 0) lp.p.invMass = 0;
					if (lp.p.collisionResponse !== false) lp.p.collisionResponse = false;
				}
			}

			if (is2pa && vars.imm) {
				const gpData = getPlayerGpData();
				if (gpData && gpData.me !== undefined) gpData.me = void 0;
			}

			for (const k in binds) prev[k] = binds[k];
			requestAnimationFrame(updateLoop);
		}
		requestAnimationFrame(updateLoop);

		// ─── Кастомная функция движения ─────────────────────────────
		const customMovement = function() {
			const ctrl = hack.modeController;
			const p = getLocalPlayer();
			const mult = hack.vars.mult.value;
			if (!p) return;

			if (hack.vars.noclip) {
				if (ctrl.moveRight) p.p.velocity[0] = 3 * mult;
				else if (ctrl.moveLeft) p.p.velocity[0] = -3 * mult;
				else p.p.velocity[0] = 0;

				if (ctrl.moveUp) p.p.velocity[1] = 3 * mult;
				else if (ctrl.moveDown) p.p.velocity[1] = -3 * mult;
				else p.p.velocity[1] = 0;
				return;
			}

			if (ctrl.moveRight) p.p.velocity[0] = 3;
			if (ctrl.moveLeft) p.p.velocity[0] = -3;
			if (!ctrl.moveUp) return;

			const ex = p.getX(),
				ty = p.getY(),
				n = ex - 15,
				r = 30 / 11;
			const phys = is2pa ? ctrl.physics : hack.gp;

			for (let i = 0; i < 12; i++) {
				const ox = n + i * r,
					oy1 = ty + 49,
					oy2 = oy1 + 50;
				p.ray.from = [phys.xAxis(ox, 0), phys.yAxis(oy1, 0)];
				p.ray.to = [phys.xAxis(ox, 0), phys.yAxis(oy2, 0)];
				p.ray.update();
				p.ray.result.reset();
				p.ray.hitPoint = [Infinity, Infinity];

				if (hack.gp.pWorld.raycast(p.ray.result, p.ray)) {
					const hitDist = p.ray.result.getHitDistance(p.ray);
					if (p.ray.result.shape.ref.getCollision() && hitDist < 0.05) {
						p.p.velocity[1] = 8;
						break;
					}
				}
			}
		};

		// ─── Замена movement (прямой поиск) ─────────────────────────
		let replaced = false;
		for (let i = 0; i < hack.client.loopFunctions.length; i++) {
			const funcStr = hack.client.loopFunctions[i].fun.toString();
			if (funcStr.includes("moveLeft") &&
				(funcStr.includes("raycast") || funcStr.includes("velocity[1]"))) {
				hack.client.loopFunctions[i].fun = customMovement;
				console.log("[MOVEMENT] Заменено в loopFunctions[" + i + "]");
				replaced = true;
				break;
			}
		}

		if (!replaced && is2pa && hack.client.loopFunctions.length > 7) {
			hack.client.loopFunctions[7].fun = customMovement;
			console.log("[MOVEMENT] 2PA-фолбэк loopFunctions[7]");
			replaced = true;
		}

		// Хук на addLoopFunction — ловим movement при смене карты
		const origAddLoop = hack.client.addLoopFunction;
		hack.client.addLoopFunction = function(fun, par, exeCount, timeOut) {
			if (fun) {
				const str = fun.toString();
				if (str.includes("moveLeft") &&
					(str.includes("raycast") || str.includes("velocity[1]"))) {
					console.log("[MOVEMENT] Перехвачено через addLoopFunction");
					return origAddLoop.call(this, customMovement, par, exeCount, timeOut);
				}
			}
			return origAddLoop.call(this, fun, par, exeCount, timeOut);
		};

		// ─── Промис: ждём sendMyStatus и ставим timeOut = 0 ────────
		new Promise((resolve) => {
			const check = () => {
				const lf = hack.client.loopFunctions;
				for (let i = 0; i < lf.length; i++) {
					if (lf[i] && (lf[i].timeOut === 200 || lf[i].timeOut === 150)) {
						lf[i].timeOut = 0;
						console.log("[SEND_STATUS] timeOut → 0 в loopFunctions[" + i + "]");
						resolve(i);
						return;
					}
				}
				requestAnimationFrame(check);
			};
			check();
		});

		console.log("Main Hook завершён. Game Loop (rAF) запущен.");
	}
})();