blackhack

Cheat for brofist.io

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name           blackhack
// @version        20.9
// @description    Cheat for brofist.io
// @author         CiNoP
// @match          *://*.brofist.io/*

// @require        https://update.greasyfork.org/scripts/571913/1787411/blackhack-utils.js
// @require        https://update.greasyfork.org/scripts/571914/1789017/blackhack-map.js
// @require        https://update.greasyfork.org/scripts/571915/1796552/blackhack-ui.js
// @require        https://update.greasyfork.org/scripts/573606/1796986/blackhack-logic.js

// @icon           https://www.google.com/s2/favicons?sz=64&domain=brofist.io
// @grant          none
// @license        GPL-3.0-only
// @namespace      brofist.io 1st-cheat (FOR ALL MODES)
// ==/UserScript==
/* jshint esversion: 11 */
/* jshint asi: true */

(() => {
	'use strict';
	const BH = window.BH;

	console.log(`utilsVer: ${BH.utilsVer}, uiVer: ${BH.uiVer}, mapVer: ${BH.mapVer}, logicVer: ${BH.logicVer}`);

	const pathname = location.pathname.toLowerCase();
	const isTwoPlayer = pathname.includes("twoplayer");

	window.hack = {
		mode: null, modeController: null, gp: null, networkHandler: null, client: null,
		originalMakeMeGhost: null, originalSocketEmit: null,
		_isMapReloading: false, _mapSocket: null
	};

	const hackReady = new Promise(resolve => {
		if (isTwoPlayer) {
			const c = () => { if (window.hack.mode) resolve(window.hack); else requestAnimationFrame(c); };
			requestAnimationFrame(c);
		} else {
			const traps = { pingCheckCount: ['networkHandler'], othersPlayerNetworkData: ['mode', 'modeController'] };
			let cap = 0; const tot = Object.keys(traps).length;
			for (const[p, tgts] of Object.entries(traps))
				Object.defineProperty(Object.prototype, p, {
					set(v) {
						delete Object.prototype[p]; this[p] = v;
						for (const t of tgts) window.hack[t] = this;
						if (++cap >= tot) { window.hack.gp = window.gp; window.hack.client = window.client; resolve(window.hack); }
					}, configurable: true
				});
		}
	});

	Promise.all([hackReady, BH.lzmaReady]).then(() => main(isTwoPlayer));

	function main(is2pa) {
		const hack = window.hack;
		Object.defineProperty(hack.client, 'runPhysics', { get: () => true, set: () => {} });
		const st = document.createElement('style'); st.textContent = '#startTime{display:none!important}'; document.head.appendChild(st);

		hack.getLP = () => is2pa ? hack.modeController.localPlayer : hack.modeController.player?.gpData ?? null;
		hack.getGPD = () => is2pa ? hack.mode.player?.gpData ?? null : hack.getLP();

		BH.Logic.initHooks(hack, is2pa);

		function patchSocket(sock) {
			if (!sock || sock.__patched) return; sock.__patched = true;
			hack.originalSocketEmit = sock.emit;
			sock.emit = function (ev, ...a) { if (ev === "rGho" && hack.vars.imm) return; return hack.originalSocketEmit.apply(this, [ev, ...a]); };
			const oo = sock.onevent;
			sock.onevent = function (pkt) {
				if (pkt?.data?.[0] === 'changeMap') {
					const raw = pkt.data[1];
					if (!hack._isMapReloading) hack.vars.mapDataBackup = Array.isArray(raw) ? raw.slice() : raw;
					if (hack.vars.xrayGates) {
						hack.vars.xrayGates.forEach(item => {
							if (item.gfx && item.gfx.parent) item.gfx.parent.removeChild(item.gfx);
							if (item.gfx && typeof item.gfx.destroy === 'function') item.gfx.destroy();
						});
						hack.vars.xrayGates =[];
					}
					try {
						let d = raw;
						if (typeof d === 'string') d = JSON.parse(d);
						if (Array.isArray(d) && typeof d[0] === 'number' && window.LZMA) d = JSON.parse(window.LZMA.decompress(d));
						window.mapData = d;
					} catch (_) { window.mapData = raw; }
					if (hack.vars.layoutMode) {
						try {
							const cl = Array.isArray(raw) ? raw.slice() : raw;
							const clean = BH.parseMapToLayout(cl);
							const j = JSON.stringify(clean);
							pkt.data[1] = window.LZMA?.compress ? LZMA.compress(j, 1) : j;
						} catch (_) {}
					}
				}
				return oo.call(this, pkt);
			};
			hack._mapSocket = sock;
		}

		function reloadMap() {
			if (!hack.vars.mapDataBackup || !hack._mapSocket?.onevent) return false;
			hack._isMapReloading = true;
			const bk = Array.isArray(hack.vars.mapDataBackup) ? hack.vars.mapDataBackup.slice() : hack.vars.mapDataBackup;
			hack._mapSocket.onevent({ type: 2, data: ['changeMap', bk] });
			hack._isMapReloading = false; return true;
		}

		function applyNoclipState(en) {
			const lp = hack.getLP();
			if (lp?.p) { lp.p.collisionResponse = !en; lp.p.massMultiplier[1] = en ? 0 : hack.vars.playerMass; }
		}
		function applyGravNoclipState(en) {
			const g = hack.getGPD(), lp = hack.getLP();
			if (lp?.p) { lp.p.collisionResponse = !en; lp.p.gravityScale = en ? 0 : 1; if (!en) lp.p.massMultiplier[1] = hack.vars.playerMass; }
			if (g?.p) g.p.gravityScale = en ? 0 : 1;
			if (!en) { g?.setAngle(0); if (lp && lp !== g) lp.setAngle(0); }
		}

		if (hack.networkHandler) {
			patchSocket(hack.networkHandler.gsSocket);
			const oc = hack.networkHandler.connectToGs;
			if (oc) hack.networkHandler.connectToGs = function (...a) { oc.apply(this, a); patchSocket(this.gsSocket); };
		}

		const cfg = BH.loadSettings();
		hack.vars = {
			imm: false, noclip: false, gravNoclip: false,
			mult: { enabled: false, value: 1, uiValue: cfg.mult },
			gravNoclipGravScale: cfg.gravScale, jumpHeight: cfg.jumpHeight,
			playerMass: cfg.mass, playerDamping: cfg.damping,
			blacklisted: { names: [], data:[] },
			shiftUsedForBlacklist: false, arrowFirstPressed: null,
			layoutMode: false, mapDataBackup: null, layoutSavedPos: null,
			layoutAlpha: { collision: cfg.alphaCollision, poison: cfg.alphaPoison, functional: cfg.alphaFunctional, background: 0xCCCCCC },
			numpadMode: false,
			xrayGates:[],
			tpTargetIndex: null,
			tpToPlayerEnabled: false,
			tpTargetName: "Никто",
			lastDoorSavedPos: null,
			homeCycleIndex: 0,
			// Кеш игрового чекпоинта (массив [x, y] из логики игры)
			lastCheckpointPos: null
		};

		hack.keyBinds = { F1:false,F2:false,F3:false,F5:false,SHIFT:false,HOME:false,END:false,ARROW_UP:false,ARROW_DOWN:false,NUMPAD_MINUS:false,DIGIT_1:false,DIGIT_2:false,DIGIT_3:false,DIGIT_5:false };
		hack.prevKeys = {};
		const keyMap = { F1:'F1',F2:'F2',F3:'F3',F5:'F5',Shift:'SHIFT',Home:'HOME',End:'END',ArrowUp:'ARROW_UP',ArrowDown:'ARROW_DOWN' };
		const codeMap = { NumpadSubtract:'NUMPAD_MINUS',Digit1:'DIGIT_1',Numpad1:'DIGIT_1',Digit2:'DIGIT_2',Numpad2:'DIGIT_2',Digit3:'DIGIT_3',Numpad3:'DIGIT_3',Digit5:'DIGIT_5',Numpad5:'DIGIT_5' };

		document.addEventListener('keydown', e => {
			const cm = codeMap[e.code];
			if (cm) { if (cm.startsWith('DIGIT_') && hack.vars.numpadMode) { const t = (e.target.tagName || '').toLowerCase(); if (t !== 'input' && t !== 'textarea' && !e.target.isContentEditable) e.preventDefault(); } if (cm === 'NUMPAD_MINUS') e.preventDefault(); hack.keyBinds[cm] = true; }
			const m = keyMap[e.key]; if (!m) return; e.preventDefault();
			if (m === 'ARROW_UP' && !hack.keyBinds.ARROW_UP) hack.vars.arrowFirstPressed = 'up';
			if (m === 'ARROW_DOWN' && !hack.keyBinds.ARROW_DOWN) hack.vars.arrowFirstPressed = 'down';
			hack.keyBinds[m] = true;
		});
		document.addEventListener('keyup', e => {
			const cm = codeMap[e.code]; if (cm) hack.keyBinds[cm] = false;
			const m = keyMap[e.key]; if (!m) return; hack.keyBinds[m] = false;
			if (m === 'ARROW_UP' || m === 'ARROW_DOWN') {
				if (!hack.keyBinds.ARROW_UP && !hack.keyBinds.ARROW_DOWN) hack.vars.arrowFirstPressed = null;
				else hack.vars.arrowFirstPressed = hack.keyBinds.ARROW_UP ? 'up' : 'down';
			}
		});
		window.addEventListener('blur', () => { for (const k in hack.keyBinds) hack.keyBinds[k] = false; hack.vars.arrowFirstPressed = null; });

		function isPlayerOnline(n) { const o = hack.mode.otherPlayers; if (!o) return false; for (let i = 0; i < o.length; i++) if (o[i]?.myName === n) return true; return false; }

		if (hack.mode.createKickGui) {
			const _o = hack.mode.createKickGui;
			hack.mode.createKickGui = function (e) {
				const _on = e.on.bind(e);
				e.on = function (ev, fn) {
					return _on(ev, function (...a) {
						if (hack.keyBinds.SHIFT) {
							const nm = this.ref.refP.name.getText();
							if (!hack.vars.blacklisted.names.includes(nm)) {
								hack.vars.blacklisted.names.push(nm);
								hack.vars.blacklisted.data.push([this.ref.refP.g.myIndex, nm]);
								this.ref.refP.g.visible = false;
								if (this.ref.refP.p) this.ref.refP.p.collisionResponse = false;
							}
							hack.vars.shiftUsedForBlacklist = true;
							if (hack._refreshBL) hack._refreshBL();
							return;
						}
						if (this.ref && this.ref.refP && this.ref.refP.g) {
							hack.vars.tpTargetIndex = this.ref.refP.g.myIndex;
							hack.vars.tpTargetName = this.ref.refP.name.getText();
						}
						return fn.apply(this, a);
					});
				};
				_o.call(this, e);
				e.on = _on;
			};
		}

		function restoreAfterReload() {
			let f = 0;
			const r = () => {
				if (++f < 8) { requestAnimationFrame(r); return; } // Увеличиваем задержку для гарантии инициализации объекта lp игрой
				const lp = hack.getLP();
				if (!lp) return;

				// 1. Принудительно восстанавливаем IMM, если он был включен
				if (hack.vars.imm) {
					const g = hack.getGPD();
					if (g) g.me = void 0;
					if (is2pa && hack.mode) hack.mode.makeMeGhost = function() {};
				}

				// 2. Восстанавливаем физические состояния
				if (hack.vars.noclip) applyNoclipState(true);
				if (hack.vars.gravNoclip) applyGravNoclipState(true);

				// 3. Сначала телепортируем игрока в точку, где он стоял до перезагрузки
				const pos = hack.vars.layoutSavedPos;
				if (pos) {
					lp.setX(pos.x);
					lp.setY(pos.y);
					if (lp.p) { lp.p.velocity[0] = 0; lp.p.velocity[1] = 0; }
				}

				// 4. Восстанавливаем игровой чекпоинт ПОСЛЕ телепортации
				// Это предотвращает перезапись чекпоинта координатами спавна
				if (hack.vars.lastCheckpointPos) {
					lp.lastCheckPoint = [...hack.vars.lastCheckpointPos];
				}
			};
			requestAnimationFrame(r);
		}

		hack.funcs = { handlers: {
			toggleImm: en => {
				hack.vars.imm = en; const g = hack.getGPD(); if (g) g.me = en ? void 0 : true;
				if (en) { if (hack.mode.makeMeGhost && !hack.originalMakeMeGhost) hack.originalMakeMeGhost = hack.mode.makeMeGhost; if (hack.mode.makeMeGhost) hack.mode.makeMeGhost = function () {}; }
				else if (hack.originalMakeMeGhost) hack.mode.makeMeGhost = hack.originalMakeMeGhost;
			},
			toggleNoclip: en => {
				hack.vars.noclip = en; applyNoclipState(en);
				if (hack.vars.mult.enabled) hack.vars.mult.value = en ? hack.vars.mult.uiValue : 1;
				if (en && hack.vars.gravNoclip) { hack.vars.gravNoclip = false; applyGravNoclipState(false); }
			},
			toggleGravNoclip: en => {
				if (en && hack.vars.noclip) hack.funcs.handlers.toggleNoclip(false);
				hack.vars.gravNoclip = en; applyGravNoclipState(en);
				if (hack.vars.mult.enabled) hack.vars.mult.value = en ? hack.vars.mult.uiValue : 1;
			},
			toggleMult: en => {
				if (!hack.vars.noclip && !hack.vars.gravNoclip) return;
				hack.vars.mult.enabled = en; hack.vars.mult.value = en ? hack.vars.mult.uiValue : 1;
			},
			toggleLayout: en => {
				// Включаем IMM принудительно на время перезагрузки
				const wasImm = hack.vars.imm;
				hack.funcs.handlers.toggleImm(true);

				hack.vars.layoutMode = en;
				const lp = hack.getLP();
				if (lp) {
					hack.vars.layoutSavedPos = { x: lp.getX(), y: lp.getY() };
					// Перед перезагрузкой сохраняем текущий реальный чекпоинт
					if (lp.lastCheckPoint) hack.vars.lastCheckpointPos = [...lp.lastCheckPoint];
				}

				if (reloadMap()) {
					restoreAfterReload();
				}

				try {
					const r = hack.gp.renderer || hack.gp.app?.renderer;
					if (r) { if (en) { if (hack._origBg === undefined) hack._origBg = r.backgroundColor; r.backgroundColor = hack.vars.layoutAlpha.background; } else if (hack._origBg !== undefined) r.backgroundColor = hack._origBg; }
				} catch (_) {}

				// Возвращаем IMM в пользовательское состояние (restoreAfterReload применит его)
				hack.vars.imm = wasImm;
			},
			tpPlayer: (x, y) => { const lp = hack.getLP(); if (lp) { lp.setX(x); lp.setY(y); } },
			toggleNumpadMode: en => { hack.vars.numpadMode = en; },
			blacklistAdd: n => {
				n = (n || '').trim(); if (!n || hack.vars.blacklisted.names.includes(n)) return;
				hack.vars.blacklisted.names.push(n);
				for (const i of BH.Logic.getIdxByName(hack, n)) { hack.vars.blacklisted.data.push([i, n]); const p = hack.mode.otherPlayers[i]; if (p?.gpData) { p.gpData.g.visible = false; if (p.gpData.p) p.gpData.p.collisionResponse = false; } }
				if (hack._refreshBL) hack._refreshBL();
			},
			blacklistRemove: n => {
				const ni = hack.vars.blacklisted.names.indexOf(n); if (ni === -1) return;
				hack.vars.blacklisted.names.splice(ni, 1);
				for (const [i] of hack.vars.blacklisted.data.filter(e => e?.[1] === n)) { const p = hack.mode.otherPlayers[i]; if (p?.gpData) { p.gpData.g.visible = true; if (p.gpData.p) p.gpData.p.collisionResponse = true; } }
				hack.vars.blacklisted.data = hack.vars.blacklisted.data.filter(e => e[1] !== n);
				if (hack._refreshBL) hack._refreshBL();
			}
		}};
		window.hackFunctions = hack.funcs.handlers;

		hack.reloadMap = reloadMap;
		hack.restoreAfterReload = restoreAfterReload;
		hack.isPlayerOnline = isPlayerOnline;

		function updateLoop() {
			const binds = hack.keyBinds, prev = hack.prevKeys, fn = hack.funcs.handlers, v = hack.vars;
			const lp = hack.getLP();
			const jp = k => binds[k] && !prev[k], jr = k => !binds[k] && prev[k];

			// Постоянно кешируем актуальный чекпоинт из свойств игрока
			// Важно: если lp.lastCheckPoint содержит [null, null], значит чекпоинт не взят
			if (lp?.lastCheckPoint && lp.lastCheckPoint[0] !== null) {
				v.lastCheckpointPos = [...lp.lastCheckPoint];
			}

			if (jp('NUMPAD_MINUS')) fn.toggleNumpadMode(!v.numpadMode);
			if (is2pa) {
				if (jp('HOME')) {
					const spawn = hack.gp.list.find(i => i?.id?.includes('spawn'));
					if (v.lastDoorSavedPos && v.homeCycleIndex === 0) {
						fn.tpPlayer(v.lastDoorSavedPos.x, v.lastDoorSavedPos.y);
						v.homeCycleIndex = 1;
					} else if (spawn) {
						fn.tpPlayer(spawn.getX(), spawn.getY());
						v.homeCycleIndex = 0;
					}
				}
				if (jp('END')) {
					const door = hack.gp.list.find(i => i?.id?.includes('door'));
					if (door && lp) {
						v.lastDoorSavedPos = { x: lp.getX(), y: lp.getY() };
						v.homeCycleIndex = 0;
						fn.tpPlayer(door.getX(), door.getY());
					}
				}
			}
			if (jp('F1') || (v.numpadMode && jp('DIGIT_1'))) fn.toggleNoclip(!v.noclip);
			if (jp('F2') || (v.numpadMode && jp('DIGIT_2'))) fn.toggleImm(!v.imm);
			if (jp('F3') || (v.numpadMode && jp('DIGIT_3'))) fn.toggleGravNoclip(!v.gravNoclip);
			if (jp('F5') || (v.numpadMode && jp('DIGIT_5'))) fn.toggleLayout(!v.layoutMode);
			if (jr('SHIFT')) { if (v.shiftUsedForBlacklist) v.shiftUsedForBlacklist = false; else fn.toggleMult(!v.mult.enabled); }

			if (v.noclip) applyNoclipState(true);
			if (v.gravNoclip) { if (lp?.p) lp.p.collisionResponse = false; }
			if (is2pa && v.imm) { const g = hack.getGPD(); if (g?.me !== undefined) g.me = void 0; }
			if (!v.noclip && !v.gravNoclip) { if (lp?.p) { lp.p.massMultiplier[1] = v.playerMass; lp.p.damping = v.playerDamping; } }

			try {
				BH.Logic.enforceBL(hack);
				BH.Logic.updateTP(hack);
				BH.Logic.updateXray(hack);
			} catch (e) { console.error("[BH] Loop Logic Error: ", e); }

			const dNc = document.getElementById('hk-d-nc'), dIm = document.getElementById('hk-d-im');
			const dGn = document.getElementById('hk-d-gn'), dLm = document.getElementById('hk-d-lm');
			if (dNc) dNc.style.background = v.noclip ? '#0f0' : '#f44';
			if (dIm) dIm.style.background = v.imm ? '#0f0' : '#f44';
			if (dGn) dGn.style.background = v.gravNoclip ? '#0f0' : '#f44';
			if (dLm) dLm.style.background = v.layoutMode ? '#0f0' : '#f44';

			for (const k in binds) prev[k] = binds[k];
			requestAnimationFrame(updateLoop);
		}
		requestAnimationFrame(updateLoop);

		const cSS = () => { const lf = hack.client.loopFunctions; for (let i = 0; i < lf.length; i++) if (lf[i] && (lf[i].timeOut === 200 || lf[i].timeOut === 150)) { lf[i].timeOut = 10; return; } requestAnimationFrame(cSS); };
		cSS();

		BH.createZoom();
		BH.createUI();
		console.log("blackhack v20.9 loaded");
	}
})();