Kitten Extrapolation

A script for outputting information about kitten survival (Other features may come later)

À partir de 2015-06-07. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Kitten Extrapolation
// @namespace    https://greasyfork.org/en/scripts/10234-kittens-game-data-output
// @version      0.3.3
// @description  A script for outputting information about kitten survival (Other features may come later)
// @author       Yuriy
// @match        http://bloodrizer.ru/games/kittens/
// @grant        none
// ==/UserScript==

function initiate_script() {
    var data_out = document.createElement('div');
    data_out.id = 'data_container';
    data_out.style.width = '100%';
    data_out.style.bottom = '0px';
    data_out.style.verticalAlign = 'bottom';
    data_out.innerHTML = '<div style="width: 340px;"> <table id="food_table_season" table-layout: fixed;></table></div></div><div> <p id="food_balance_info"></p> </div>';
    right_col = document.getElementById('rightColumn')
    right_col.style.width = '360px';
    before_child = document.getElementById('clearLog')
    right_col.insertBefore(data_out, before_child);
}

if (!document.getElementById('data_container')) {
  initiate_script();
}

function calculate_food_income_data(weather_ratio_val, seconds) {
    var total = 0;
    var subtotal = 0;
    
    total += gamePage.getEffect("catnip" + "PerTickBase")*5
    total *= 1+weather_ratio_val;
    
    var resMapProduction = gamePage.village.getResProduction();
    subtotal = resMapProduction['catnip']*5 || 0;
    subtotal *= (1 + gamePage.workshop.getEffect('catnip' + "Ratio"))
    
    total += subtotal;
    
    total *= (1 + gamePage.bld.getEffect('catnip' + "Ratio"))
    
    total *= (1 + gamePage.space.getEffect('catnip' + "Ratio"))
    
    total *= (1 + gamePage.religion.getEffect('catnip' + "Ratio"))
    
    var paragonRatio = gamePage.resPool.get("paragon").value * 0.01;
    paragonRatio = gamePage.bld.getHyperbolicEffect(paragonRatio, 2);
    
    total *= 1+paragonRatio
    
    if (gamePage.religion.getRU("solarRevolution").researched){
        total *= 1+(gamePage.religion.getProductionBonus() / 100)
	}
    
    total *= seconds;
    
    return total;
}

function calculate_food_data(weather_ratio_val, seconds) {
    var total = calculate_food_income_data(weather_ratio_val, seconds);
    
    var resMapConsumption = gamePage.village.getResConsumption();
    var resConsumption = resMapConsumption['catnip'] || 0;
    resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true));
    resConsumption *= 5;
    resConsumption *= seconds;
    
    total += resConsumption;
    
    return total
}

function val_to_printable(total) {
    var total_value = '';
    
    if(!(isFinite(total))){
        total_value = total;
    }else if(Math.abs(total)>1000000000000){
        total = total / 1000000000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' T';
    }else if(Math.abs(total)>1000000000){
        total = total / 1000000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' G';
    }else if(Math.abs(total)>1000000){
        total = total / 1000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' M';
    }else if(Math.abs(total)>1000){
        total = total / 1000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' k';
    }else{
        total = total.toFixed(2);
        total_value += total;
    }
    
    return total_value;
    
}

function generate_food_table(seconds, label) {
    var contents = '';
    //Define the table colomn widths
    contents += '<col width="100">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    //The top of the table, describing what it is showing. Leave once cell blank at the start
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += ' '
    contents += '</td>';
    contents += '<td style="text-align:center" colspan="4">'
    contents += label
    contents += '</td>';
    contents += '</tr>';
    //Second level of the top of the table, describing what it is showing. Leave once cell blank at the start
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += ' '
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += 'Winter'
    contents += '</td> <td style="text-align:center">'
    contents += 'Spring'
    contents += '</td> <td style="text-align:center">'
    contents += 'Summer'
    contents += '</td> <td style="text-align:center">'
    contents += 'Autumn'
    contents += '</td>';
    contents += '</tr>';
    //Data for a good season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Good season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.60, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.65, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.15, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.15, seconds))
    contents += '</td>';
    contents += '</tr>';
    //Data for an average season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Avg season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.75, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.50, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.0, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.0, seconds))
    contents += '</td>';
    contents += '</tr>';
    //Data for a bad season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Bad season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.90, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.35, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.15, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.15, seconds))
    contents += '</td>';
    contents += '</tr>';
    return contents
}

function generate_food_balance_data() {
    var contents = '';
    contents += "Yearly food produced (avg): ";
    contents += val_to_printable(calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200))
    contents += "<br>";
    var resMapConsumption = gamePage.village.getResConsumption();
    var resConsumption = resMapConsumption['catnip'] || 0;
    resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true));
    resConsumption *= 5;
    resConsumption *= 800;
    contents += "Yearly food consumed (avg): ";
    contents += val_to_printable(-resConsumption);
    contents += "<br>";
    contents += "Surplus (or deficit): ";
    contents += val_to_printable(calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption);
    contents += "<br>";
    contents += "Surplus/consumed: ";
    if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 >= 15) {
        contents += '<span style="color: green;">'
    }else if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 <= 5 && (calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 >= 0) {
        contents += '<span style="color: yellow;">'
    }else if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 <= 5 && (calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 < 0) {
        contents += '<span style="color: red;">'
    }else{
        contents += '<span">'
    }
    contents += val_to_printable((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100);
    contents += "%";
    contents += '</span>'
    contents += "<br>";
    //Get the current season
    day = gamePage.calendar.day;
    var season = gamePage.calendar.seasons[gamePage.calendar.season].title;
    weatherMod = gamePage.calendar.getWeatherMod();
    weatherMod = (gamePage.calendar.getCurSeason().modifiers["catnip"] + weatherMod);
    weatherMod -= 1;
    if(season == "Winter")
    {
        contents += "Can I survive the winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0.35, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'

        }
    }else if(season == "Autumn")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else if(season == "Summer")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else if(season == "Spring")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0, 200)+calculate_food_data(0, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else{
        contents += '<span style="color: purple;">'
        contents += "Season detection error. Please report with screenshot to:"
        contents += "<br>";
        contents += "https://greasyfork.org/en/scripts/10234-kittens-game-data-output";
        contents += '</span>'
    }
    contents += "<br>";
    return contents;
}

function output_data() {
    document.getElementById('food_table_season').innerHTML = generate_food_table(200, 'Food during seasons (/season)');
    document.getElementById('food_balance_info').innerHTML = generate_food_balance_data();
}

setInterval(output_data, 200);