Greasy Fork 还支持 简体中文。

Swordz.io lol

Hack game

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

نووسەر
Денис Климов
Daily installs
0
Total installs
127
Ratings
1 0 0
وەشان
1.4.0
Created
2023-01-29
Updated
2023-01-29
Size
10.9 KB
مۆڵەت
نییە
Applies to

// ==UserScript==
// @name Swordz.io hack game
// @namespace Reiwilo09
// @version 1.4.0
// @description Hack game
// @author Reiwilo
// @match *.swordz.io
// @grant ur mum
// ==/UserScript==
// @license MIT

var respawn = false;
var spam = false;
var showScore = false;
var aimbot = false;
var line = false;
var multibot = false;
let focused;
const input = document.createElement('input')
input.style.width = '200px'
input.style.marginTop = '15px'
input.style.height = '60px'
input.placeholder = 'Enter spam message'
input.onfocus = function() {
focused = true
}
input.onblur = function() {
focused = false
}

document.querySelector('td').appendChild(input)

function onUpdate() {
if(respawn && document.getElementById('homeDiv').style.display === 'block') {
document.getElementById('signDiv-signIn').click()
} else {
deathTimer = 60;
}
if(spam) {
if(input.value != ''){
socket.emit('keyPress', {
inputId: 'chatMessage',
state: input.value
})
} else {
socket.emit('keyPress', {
inputId: 'chatMessage',
state: 'Subscribe to Reiwilo Kineim!'
})
}
}
if(showScore) {
for(var playerId in Player.list) {
if(Player.list[playerId].x > -100000) {
var distanceY = Player.list[playerId].y - Player.list[selfId].y
var distanceX = Player.list[playerId].x - Player.list[selfId].x
var procent;
if(Player.list[playerId].level < 34) {
procent = Math.floor((Player.list[playerId].score - 250 * Math.pow(1.3, Player.list[playerId].level - 2) + 193) * 100 / (250 * (Math.pow(1.3, Player.list[playerId].level - 1) - Math.pow(1.3, Player.list[playerId].level - 2))));
} else {
procent = 100
}
ctx.fillStyle = 'white'
ctx.fillText('Score: ' + Player.list[playerId].score + ` (${procent}%)`, WIDTH / 2 + distanceX - 70, HEIGHT / 2 + distanceY + 75)
}
}
for(var npcId in NPC.list) {
if(NPC.list[npcId].x > -100000) {
var distanceX = NPC.list[npcId].x - Player.list[selfId].x
var distanceY = NPC.list[npcId].y - Player.list[selfId].y
var procent = Math.floor((NPC.list[npcId].score - 250 * Math.pow(1.3, NPC.list[npcId].level - 2) + 193) * 100 / (250 * (Math.pow(1.3, NPC.list[npcId].level - 1) - Math.pow(1.3, NPC.list[npcId].level - 2))));
ctx.fillStyle = 'white'
ctx.fillText('Score: ' + NPC.list[npcId].score + ` (${procent}%)`, WIDTH / 2 + distanceX - 70, HEIGHT / 2 + distanceY + 75)
}
}
}
if(aimbot) {
for(var playerId in Player.list) {
if(playerId != selfId) {
var x = Player.list[playerId].x - Player.list[selfId].x
var y = Player.list[playerId].y - Player.list[selfId].y
var current = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))
if(Player.list[selfId].level >= Player.list[playerId].level) {
if(current < 500) {
socket.emit('keyPress', {
inputId: 'angle',
state: Math.atan2(y, x) * 180 / Math.PI
})
if(Player.list[selfId].level > 20) {
if(current < 360) {
inputAttack(true)
} else {
inputAttack(false)
}
} else {
if(current < 280) {
inputAttack(true)
} else {
inputAttack(false)
}
}
}
}
}
}
for(var npcId in NPC.list) {
var x = NPC.list[npcId].x - Player.list[selfId].x
var y = NPC.list[npcId].y - Player.list[selfId].y
var current = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))
if(current < 500) {
socket.emit('keyPress', {
inputId: 'angle',
state: Math.atan2(y, x) * 180 / Math.PI
})
if(Player.list[selfId].level > 20) {
if(current < 360) {
inputAttack(true)
} else {
inputAttack(false)
}
} else {
if(current < 280) {
inputAttack(true)
} else {
inputAttack(false)
}
}
}
}
}
if(line) {
for(var playerId in Player.list) {
if(playerId != selfId) {
var diffX = Player.list[playerId].x - Player.list[selfId].x
var diffY = Player.list[playerId].y - Player.list[selfId].y
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2))
if(currentDistance < 710) {
if(Player.list[selfId].level >= Player.list[playerId].level) {
ctx.beginPath()
ctx.strokeStyle = '#00ff00'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.lineWidth = 4
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
} else {
ctx.beginPath()
ctx.strokeStyle = '#ff0000'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.lineWidth = 4
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
}
}
}
}
for(var npcId in NPC.list) {
var diffX = NPC.list[npcId].x - Player.list[selfId].x
var diffY = NPC.list[npcId].y - Player.list[selfId].y
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2))
if(currentDistance < 710) {
if(Player.list[selfId].level >= NPC.list[npcId].level) {
ctx.beginPath()
ctx.strokeStyle = '#00ff00'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
} else {
ctx.beginPath()
ctx.strokeStyle = '#ff0000'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
}
}
}
}
if(multibot) {
for(var mobId in Mob.list) {
var diffX = Mob.list[mobId].x - Player.list[selfId].x
var diffY = Mob.list[mobId].y - Player.list[selfId].y
var current = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2))
if(current < 780) {
ctx.beginPath()
ctx.strokeStyle = '#ffff00'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
}
if(current < 500) {
socket.emit('keyPress', {
inputId: 'angle',
state: Math.atan2(diffY, diffX) * 180 / Math.PI
})
if(Player.list[selfId].level > 20) {
if(current < 360) {
inputAttack(true)
} else {
inputAttack(false)
}
} else {
if(current < 280) {
inputAttack(true)
} else {
inputAttack(false)
}
}
}
}
}
requestAnimationFrame(onUpdate)
}
onUpdate()
document.onkeydown = function(e) {
if(!typing && !focused) {
switch(e.keyCode) {
case 68:
respawn = !respawn
break;
case 87:
inputAttack(true)
break;
case 80:
spam = !spam
break;
case 69:
aimbot = !aimbot
break;
case 83:
showScore = !showScore
break;
case 81:
line = !line
break;
case 84:
multibot = !multibot
break;
}
}
}

function onRender() {
ctx.fillStyle = respawn? 'green': 'red'
ctx.fillText('Auto Respawn[D]', 120, 140)

ctx.fillStyle = spam? 'green' : 'red'
ctx.fillText('Spam[P]', 120, 165)

ctx.fillStyle = showScore? 'green' : 'red'
ctx.fillText('ShowScore[S]', 120, 190)

ctx.fillStyle = aimbot? 'green' : 'red'
ctx.fillText('Aimbot[E]', 120, 215)

ctx.fillStyle = line? 'green' : 'red'
ctx.fillText('Line[Q]', 120, 240)

ctx.fillStyle = multibot? 'green' : 'red'
ctx.fillText('Multibot[T]', 120, 265)

ctx.beginPath(),
ctx.arc(WIDTH - 155 + 140 * Player.leaderboardTopX / mapWIDTH, HEIGHT - 60 - 155 + 140 * Player.leaderboardTopY / mapHEIGHT, 5.5, 0, 2 * Math.PI),
ctx.fillStyle = '#ff0000',
ctx.fill(),
ctx.lineWidth = 5,
ctx.strokeStyle = '#333',
ctx.stroke();
requestAnimationFrame(onRender)
}
onRender()