Milkyway Idle - Current Loot Tracker (with Revenue)

Tracks loot with overlay and now total coin value via ask prices

اعتبارا من 07-04-2025. شاهد أحدث إصدار.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

ستحتاج إلى تثبيت إضافة مثل Stylus لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتتمكن من تثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

ستحتاج إلى تثبيت إضافة لإدارة أنماط المستخدم لتثبيت هذا النمط.

(لدي بالفعل مثبت أنماط للمستخدم، دعني أقم بتثبيته!)

// ==UserScript==
// @name         Milkyway Idle - Current Loot Tracker (with Revenue)
// @namespace    https://milkywayidle.com/
// @version      2.0
// @description  Tracks loot with overlay and now total coin value via ask prices
// @match        https://www.milkywayidle.com/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function () {
  const playerLootData = {};
  const previousLootCounts = {};
  const lastBattleLoot = {};
  let myPlayerName = null;
  let activePlayer = null;
  let selfTabSelected = false;
  let isMinimized = localStorage.getItem("lootOverlayMinimized") === "true";
  let overlayReady = false;
  let isLootListMinimized = false;

  let marketData = {};

  fetch(
    "https://raw.githubusercontent.com/holychikenz/MWIApi/main/medianmarket.json"
  )
    .then((r) => r.json())
    .then((data) => {
      marketData = data;
    })
    .catch((err) =>
      console.error("[LootTracker] Failed to load market data:", err)
    );

  function formatGold(value) {
    return Math.round(value).toLocaleString() + " coin";
  }

  function detectPlayerName() {
    const nameDiv = document.querySelector(
      ".CharacterName_name__1amXp[data-name]"
    );
    if (nameDiv) {
      myPlayerName = nameDiv.dataset.name;
    } else {
      setTimeout(detectPlayerName, 500);
    }
  }
  function createOverlay() {
    if (overlayReady || document.getElementById("lootOverlay")) return;
    overlayReady = true;

    const panel = document.createElement("div");
    panel.id = "lootOverlay";
    panel.style.position = "fixed";
    panel.style.top = localStorage.getItem("lootOverlayTop") || "100px";
    panel.style.left = localStorage.getItem("lootOverlayLeft") || "20px";
    panel.style.width = "260px";
    panel.style.background = "rgba(30, 30, 30, 0.95)";
    panel.style.color = "#fff";
    panel.style.fontFamily = "monospace";
    panel.style.fontSize = "13px";
    panel.style.border = "1px solid #555";
    panel.style.borderRadius = "8px";
    panel.style.zIndex = 99999;
    panel.style.userSelect = "none";
    panel.style.boxShadow = "0 4px 10px rgba(0,0,0,0.4)";

    panel.innerHTML = `
      <div id="lootHeader" style="display:flex;justify-content:space-between;align-items:center;padding:6px 10px;background:rgba(20,20,20,0.85);border-bottom:1px solid #333;border-radius:8px 8px 0 0;cursor:move;">
        <span style="font-weight:bold;">📦 Current Loot</span>
        <div>
          <button id="lootExportBtn" data-tooltip="Export loot as CSV" style="background:none;border:none;color:#aaa;cursor:pointer;margin-right:6px;">CSV</button>
          <button id="lootClearBtn" data-tooltip="Clear all loot history" style="background:none;border:none;color:#aaa;cursor:pointer;margin-right:6px;">⟳</button>
          <button id="lootMinBtn" data-tooltip="Minimize Everything" style="background:none;border:none;color:#aaa;cursor:pointer;margin-right:6px;">
            ${isMinimized ? "+" : "−"}
          </button>
        </div>
      </div>
      <div id="lootContent" style="
        overflow: hidden;
        transition: max-height 0.3s ease, opacity 0.3s ease;
        max-height: ${isMinimized ? "0" : "1000px"};
        opacity: ${isMinimized ? "0" : "1"};
      ">
        <div id="lootTabs" style="display:flex;padding:4px 10px;gap:6px;border-bottom:1px solid #333;background:rgba(24,24,24,0.8);"></div>
        <div id="lootToggleHeader" style="padding:6px 10px;cursor:pointer;font-weight:bold;border-bottom:1px solid #333;">
          Loot <span id="lootToggleIcon">${
            isLootListMinimized ? "▲" : "▼"
          }</span>
        </div>
        <div id="lootTotals" style="
          padding:10px;
          overflow-y:auto;
          transition: max-height 0.3s ease, opacity 0.3s ease;
          max-height: ${isLootListMinimized ? "0" : "400px"};
          opacity: ${isLootListMinimized ? "0" : "1"};
        "></div>
        <div id="lootBottomDragger" style="padding:6px;cursor:move;border-top:1px solid #444">
          <div id="lootRevenueLine" style="font-weight:bold;color:gold;cursor:inherit"></div>
          <div style="height:8px;cursor:inherit;"></div>
        </div>
      </div>
    `;

    document.body.appendChild(panel);

    const style = document.createElement("style");
    style.textContent = `
      #lootOverlay button:hover::after {
        content: attr(data-tooltip);
        position: absolute;
        left: 50%;
        top: 100%;
        transform: translateX(-50%);
        background: #222;
        color: #fff;
        padding: 4px 8px;
        font-size: 11px;
        border-radius: 4px;
        white-space: nowrap;
        opacity: 0.9;
        pointer-events: none;
        z-index: 100000;
        margin-top: 4px;
      }
      #lootTabs button {
        background: none;
        border: 1px solid #444;
        color: #aaa;
        padding: 2px 6px;
        font-family: monospace;
        cursor: pointer;
        border-radius: 4px;
        font-size: 12px;
      }
      #lootTabs button.active {
        background: #4caf50;
        color: #fff;
        border-color: #4caf50;
      }
      @keyframes lootFlashText {
        0% { color: #b6ffb8; }
        100% { color: white; }
      }
      .flashLoot {
        animation: lootFlashText 1.2s ease-in-out;
      }
      .fadeGain {
        color: lime;
        font-weight: bold;
        font-size: 10px;
        vertical-align: super;
        opacity: 1;
        transition: opacity 2s ease-out;
        margin-left: 2px;
      }
      #lootContent {
        transition: max-height 0.3s ease, opacity 0.3s ease;
        overflow: hidden;
        will-change: max-height, opacity;
      }
    `;

    document.head.appendChild(style);

    // Button actions
    document.getElementById("lootMinBtn").onclick = () => {
      isMinimized = !isMinimized;
      const content = document.getElementById("lootContent");
      content.style.maxHeight = isMinimized ? "0" : "1000px";
      content.style.opacity = isMinimized ? "0" : "1";
      document.getElementById("lootMinBtn").textContent = isMinimized
        ? "+"
        : "−";
      localStorage.setItem("lootOverlayMinimized", isMinimized);
    };

    document.getElementById("lootToggleHeader").onclick = () => {
      isLootListMinimized = !isLootListMinimized;
      const lootTotals = document.getElementById("lootTotals");
      lootTotals.style.maxHeight = isLootListMinimized ? "0" : "400px";
      lootTotals.style.opacity = isLootListMinimized ? "0" : "1";
      lootTotals.style.padding = isLootListMinimized ? "0" : "10px";
      const icon = document.getElementById("lootToggleIcon");
      icon.textContent = isLootListMinimized ? "▲" : "▼";
    };

    document.getElementById("lootExportBtn").onclick = () => {
      if (!activePlayer || !playerLootData[activePlayer]) return;
      const csv = Object.entries(playerLootData[activePlayer])
        .map(
          ([hrid, count]) =>
            `"\${hrid.replace("/items/", "").replace(/_/g, " ")}",\${count}`
        )
        .join("\\n");
      navigator.clipboard.writeText(csv);
    };

    document.getElementById("lootClearBtn").onclick = () => {
      for (const p in playerLootData) {
        playerLootData[p] = {};
        previousLootCounts[p] = {};
        lastBattleLoot[p] = {};
      }
      document.getElementById("lootTabs").innerHTML = "";
      document.getElementById("lootTotals").innerHTML = "";
      activePlayer = null;
      selfTabSelected = false;
    };

    // Dragging
    let dragging = false;
    let offsetX = 0;
    let offsetY = 0;

    function beginDrag(e) {
      if (e.target.tagName === "BUTTON") return;
      dragging = true;
      offsetX = e.clientX - panel.offsetLeft;
      offsetY = e.clientY - panel.offsetTop;
      document.body.style.userSelect = "none";
    }

    document
      .getElementById("lootHeader")
      .addEventListener("mousedown", beginDrag);

    function tryAddBottomDragger() {
      const bottomDragger = document.getElementById("lootBottomDragger");
      if (bottomDragger) {
        bottomDragger.addEventListener("mousedown", beginDrag);
      } else {
        setTimeout(tryAddBottomDragger, 100);
      }
    }
    tryAddBottomDragger();

    document.addEventListener("mousemove", (e) => {
      if (!dragging) return;
      panel.style.left = `${e.clientX - offsetX}px`;
      panel.style.top = `${e.clientY - offsetY}px`;
    });

    document.addEventListener("mouseup", () => {
      if (!dragging) return;
      dragging = false;
      localStorage.setItem("lootOverlayTop", panel.style.top);
      localStorage.setItem("lootOverlayLeft", panel.style.left);
      document.body.style.userSelect = "";
    });
  }

  function updateLootDisplay(playerName) {
    const container = document.getElementById("lootTotals");
    if (!container || !playerLootData[playerName]) return;
    if (!previousLootCounts[playerName]) previousLootCounts[playerName] = {};

    const sorted = Object.entries(playerLootData[playerName]).sort(
      (a, b) => b[1] - a[1] || a[0].localeCompare(b[0])
    );

    let html = "";
    let totalRevenue = 0;

    sorted.forEach(([itemHrid, count]) => {
      const prev = previousLootCounts[playerName][itemHrid] || 0;
      const delta = count - (lastBattleLoot[playerName]?.[itemHrid] || 0);
      const flash = count > prev;
      const name = itemHrid.replace("/items/", "").replace(/_/g, " ");
      const gainHTML =
        delta > 0 ? `<span class="fadeGain">+${delta}</span>` : "";

      // Revenue calculation
      const marketKey = name
        .split(" ")
        .map((w) => w.charAt(0).toUpperCase() + w.slice(1))
        .join(" ");
      const market = marketData.market?.[marketKey];
      if (itemHrid.endsWith("/coin")) {
        totalRevenue += count;
      } else if (market?.ask) {
        totalRevenue += count * market.ask;
      }

      html += `<div class="${flash ? "flashLoot" : ""}" style="color:white">
          • ${name} × ${count}${gainHTML}
        </div>`;

      previousLootCounts[playerName][itemHrid] = count;
    });

    document.getElementById(
      "lootRevenueLine"
    ).textContent = `Total Value: ${formatGold(totalRevenue)}`;

    container.innerHTML = html;
    container.style.display = "block";

    document.querySelectorAll(".fadeGain").forEach((el) => {
      setTimeout(() => {
        el.style.opacity = "0";
      }, 1000);
    });
  }
  function switchTab(playerName) {
    activePlayer = playerName;
    document.querySelectorAll("#lootTabs button").forEach((btn) => {
      btn.classList.toggle("active", btn.textContent === playerName);
    });
    updateLootDisplay(playerName);
  }

  function addTab(player) {
    const playerName = player.name;
    const lootMap = player.totalLootMap || {};
    const container = document.getElementById("lootTabs");

    if (!container.querySelector(`button[data-name="${playerName}"]`)) {
      const btn = document.createElement("button");
      btn.textContent = playerName;
      btn.dataset.name = playerName;
      btn.onclick = () => switchTab(playerName);
      container.appendChild(btn);
    }

    if (!playerLootData[playerName]) playerLootData[playerName] = {};
    if (!lastBattleLoot[playerName]) lastBattleLoot[playerName] = {};

    for (const key in lootMap) {
      const { itemHrid, count } = lootMap[key];
      playerLootData[playerName][itemHrid] = count;
    }

    if (playerName === myPlayerName && !selfTabSelected) {
      selfTabSelected = true;
      switchTab(playerName);
    }
  }

  (function injectImmediately() {
    const s = document.createElement("script");
    s.textContent = `
          (function() {
            const originalWebSocket = window.WebSocket;
            window.WebSocket = new Proxy(originalWebSocket, {
              construct(target, args) {
                const ws = new target(...args);
                if (
                  ws.url.includes("api.milkywayidle.com/ws") ||
                  ws.url.includes("api-test.milkywayidle.com/ws")
                ) {
                  ws.addEventListener("message", (event) => {
                    try {
                      const data = JSON.parse(event.data);
                      if (data.type === "new_battle") {
                        window.dispatchEvent(new CustomEvent("LootTrackerBattle", { detail: data }));
                      } else if (
                        data.type === "new_character_action" &&
                        data.newCharacterActionData?.shouldClearQueue &&
                        data.newCharacterActionData.actionHrid?.startsWith("/actions/combat/")
                      ) {
                        window.dispatchEvent(new CustomEvent("LootTrackerCombatReset"));
                      }
                    } catch {}
                  });
                }
                return ws;
              }
            });
          })();
        `;
    document.documentElement.appendChild(s);
  })();

  window.addEventListener("LootTrackerBattle", (e) => {
    const data = e.detail;
    data.players.forEach((player) => {
      const name = player.name;
      if (!lastBattleLoot[name]) lastBattleLoot[name] = {};
      for (const key in player.totalLootMap || {}) {
        const { itemHrid, count } = player.totalLootMap[key];
        lastBattleLoot[name][itemHrid] = playerLootData[name]?.[itemHrid] || 0;
      }
      addTab(player);
      if (name === activePlayer) updateLootDisplay(name);
    });
  });

  window.addEventListener("LootTrackerCombatReset", () => {
    for (const p in playerLootData) {
      playerLootData[p] = {};
      previousLootCounts[p] = {};
      lastBattleLoot[p] = {};
    }
    document.getElementById("lootTabs").innerHTML = "";
    document.getElementById("lootTotals").innerHTML = "";
    activePlayer = null;
    selfTabSelected = false;
  });

  if (document.readyState === "loading") {
    document.addEventListener("DOMContentLoaded", () => {
      createOverlay();
      detectPlayerName();
    });
  } else {
    createOverlay();
    detectPlayerName();
  }
})();