// ==UserScript==
// @name LibertyMutualV1 For Shell Shockers
// @namespace https://github.com/onlypuppy7/LibertyMutualShellShockers/
// @license GPL-3.0
// @version 1.0.5
// @author onlypuppy7
// @description UPDATED FOR 0.47.0! Fed up of a popular script injecting ads into your game? Need a simple script to modify or use? FOSS ESP, Tracers and Aimbot. Hold right mouse button to aimlock.
// @match https://shellshock.io/*
// @grant none
// @run-at document-start
// @icon https://github.com/onlypuppy7/LibertyMutualShellShockers/blob/main/scripticon.jpg?raw=true
// ==/UserScript==
//Usage: Hold right mouse button to aimlock
(function () {
//Config: if you want to turn off esp, you can.
//This script is more of a template than a functioning tool. If you're modifying this, you can add a GUI to start!
const enableESP=true; //turn to false for off
const enableTracers=true; //turn to false for off
//Credit for script injection code: AI. ChatGPT prompt: "tampermonkey script. how can i make it grab a javascript file as it's loaded. if it detects the javascript file, make it apply modifications to it via regex? using XMLHttpRequest"
//Credit for idea to use XMLHttpRequest: A3+++
const originalXHROpen = XMLHttpRequest.prototype.open;
const originalXHRGetResponse = Object.getOwnPropertyDescriptor(XMLHttpRequest.prototype, 'response');
let shellshockjs
XMLHttpRequest.prototype.open = function(...args) {
const url = args[1];
if (url && url.includes("js/shellshock.js")) {
shellshockjs = this;
};
originalXHROpen.apply(this, args);
};
Object.defineProperty(XMLHttpRequest.prototype, 'response', {
get: function() {
if (this===shellshockjs) {
return applyLibertyMutual(originalXHRGetResponse.get.call(this));
};
return originalXHRGetResponse.get.call(this);
}
});
//VAR STUFF
let F=[];
let H={};
let functionNames=[];
let ESPArray=[];
let RMB=false;
//Credit: AI. ChatGPT prompt: "make javascript tampermonkey code that sets a variable RMB to true while right mouse button is being held"
document.addEventListener('mousedown', function(event) {
if (event.button === 2) {
RMB = true;
}
});
document.addEventListener('mouseup', function(event) {
if (event.button === 2) {
RMB = false;
}
});
//scrambled... geddit????
const getScrambled=function(){return Array.from({length: 10}, () => String.fromCharCode(97 + Math.floor(Math.random() * 26))).join('')}
const createAnonFunction=function(name,func){
const funcName=getScrambled();
window[funcName]=func;
F[name]=window[funcName];
functionNames[name]=funcName
};
const findKeyWithProperty = function(obj, propertyToFind) {
for (const key in obj) {
if (obj.hasOwnProperty(key)) {
if (key === propertyToFind) {
return [key];
} else if (
typeof obj[key] === 'object' &&
obj[key] !== null &&
obj[key].hasOwnProperty(propertyToFind)
) {
return key;
};
};
};
// Property not found
return null;
};
//Credit for idea to use regexes to dynamically create the injected script: helloworld (although it is not a new concept)
const applyLibertyMutual = function(js) {
const vars=[];
let injectionString="";
const getVar=function(name,regex){
const varName=eval(new RegExp(regex)+`.exec(js)[1]`);
vars[name]=varName;
injectionString=injectionString+name+": "+varName+",";
console.log('%cFound var! Saved '+varName+' as '+name, 'color: green; font-weight: bold;');
};
const replace=function(oldThing,newThing){js=js.replace(oldThing,newThing)};
console.log('%cATTEMPTING TO START LIBERTYMUTUAL', 'color: magenta; font-weight: bold; font-size: 1.5em; text-decoration: underline;');
console.log('%cLIBERTYMUTUAL INJECTION STAGE 1: GATHER VARS', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
//Credit for idea to gather vars: helloworld, PacyTense. Also common sense.
getVar("PLAYERS", '([a-zA-Z]+)\\[[a-zA-Z]+\\]\\.hp=100');
getVar("MYPLAYER", '\\.([a-zA-Z]+)\\.addArrayInPlace\\(');
getVar("BABYLONJS", ';([a-zA-Z]+)\\.TransformNode\\.prototype\\.setVisible');
console.log('%cLIBERTYMUTUAL INJECTION STAGE 2: INJECT VAR RETRIEVAL FUNCTION AND MAIN LOOP', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
match=js.match(/\.engine\.\$\(function\(\)\{([a-zA-Z]+)\(/);
console.log(match);
js = js.replace('.engine.$(function(){'+match[1]+'(),',`.engine.$(function(){if (window["${functionNames.retrieveFunctions}"]({${injectionString}},true)){return};${match[1]}();`);
console.log('%cSuccess! Variable retrieval and main loop hooked.', 'color: green; font-weight: bold;');
match=js.match(/&&!([a-zA-Z]+)&&[a-zA-Z]+\(\)\}/);
js = js.replace(`if(${match[1]})`,`if(true)`);
console.log('%cSuccess! Cull inhibition hooked.', 'color: green; font-weight: bold;');
H.playing = js.match(/this\.hp=[a-zA-Z]+\.hp,this\.([a-zA-Z]+)=[a-zA-Z]+\.[a-zA-Z]+,this/)[1];
H.MeshBuilder = js.match(/\.([a-zA-Z]+)\.CreateLineSystem\("/)[1];
H.CreateLines = js.match(/\.([a-zA-Z]+)\("yPosMesh",\{points/)[1];
console.log(H);
replace("Not playing in iframe", "LIBERTYMUTUAL ACTIVE!");
return js;
};
createAnonFunction("retrieveFunctions",function(vars) { ss=vars ; F.LIBERTYMUTUAL() });
createAnonFunction("LIBERTYMUTUAL",function() {
ss.BABYLONJS.Vector3 = ss.MYPLAYER.constructor.v1.constructor;
H.actor = findKeyWithProperty(ss.MYPLAYER,"mesh");
let TARGETED;
let CROSSHAIRS=new ss.BABYLONJS.Vector3();
CROSSHAIRS.copyFrom(ss.MYPLAYER[H.actor].mesh.position);
const horizontalOffset = Math.sin(ss.MYPLAYER[H.actor].mesh.rotation.y);
const verticalOffset = Math.sin(-ss.MYPLAYER.pitch);
CROSSHAIRS.x+=horizontalOffset;
CROSSHAIRS.y+=verticalOffset+0.4;
CROSSHAIRS.z+=Math.cos(ss.MYPLAYER[H.actor].mesh.rotation.y);
const timecode=Date.now();
let minValue=99999;
ss.PLAYERS.forEach(PLAYER=>{
if (PLAYER) {
PLAYER.timecode=timecode;
//Partial credit for enemy player filtering: PacyTense. Also just common sense.
if (((PLAYER!==ss.MYPLAYER)&&((!ss.MYPLAYER.team)||(PLAYER.team!==ss.MYPLAYER.team)))) {
//ESP CODE
if ((!PLAYER.generatedESP)) {
//Credit for box from lines code: AI. ChatGPT prompt: "how can i create a box out of lines in babylon.js?"
//ESP BOXES
const boxSize = {width: 0.4, height: 0.65, depth: 0.4};
const vertices = [
new ss.BABYLONJS.Vector3(-boxSize.width / 2, 0, -boxSize.depth / 2),
new ss.BABYLONJS.Vector3(boxSize.width / 2, 0, -boxSize.depth / 2),
new ss.BABYLONJS.Vector3(boxSize.width / 2, 0 + boxSize.height, -boxSize.depth / 2),
new ss.BABYLONJS.Vector3(-boxSize.width / 2, 0 + boxSize.height, -boxSize.depth / 2),
new ss.BABYLONJS.Vector3(-boxSize.width / 2, 0, boxSize.depth / 2),
new ss.BABYLONJS.Vector3(boxSize.width / 2, 0, boxSize.depth / 2),
new ss.BABYLONJS.Vector3(boxSize.width / 2, 0 + boxSize.height, boxSize.depth / 2),
new ss.BABYLONJS.Vector3(-boxSize.width / 2, 0 + boxSize.height, boxSize.depth / 2),
];
const lines = [];
for (let i = 0; i < 4; i++) {
lines.push([vertices[i], vertices[(i + 1) % 4]]);
lines.push([vertices[i + 4], vertices[(i + 1) % 4 + 4]]);
lines.push([vertices[i], vertices[i + 4]]);
};
const box = ss.BABYLONJS[H.MeshBuilder].CreateLineSystem('boxLines', { lines }, PLAYER[H.actor].scene);
//ChatGPT prompt: "how can i make an object anchored to another object, change its color, and have it render on top of everything else? babylon.js"
box.color = new ss.BABYLONJS.Color3(1, 1, 1);
box.renderingGroupId = 1;
box.parent=PLAYER[H.actor].mesh;
//TRACER LINES
const tracers=ss.BABYLONJS[H.MeshBuilder][H.CreateLines]("tracerLines", { points: [PLAYER[H.actor].mesh.position, CROSSHAIRS] }, PLAYER[H.actor].scene);
tracers.color=new ss.BABYLONJS.Color3(1, 1, 1);
tracers.renderingGroupId=1;
PLAYER.box=box;
PLAYER.tracers=tracers;
PLAYER.generatedESP=true;
ESPArray.push([box,tracers,PLAYER]);
};
//update the lines
PLAYER.tracers.setVerticesData(ss.BABYLONJS.VertexBuffer.PositionKind, [CROSSHAIRS.x, CROSSHAIRS.y, CROSSHAIRS.z, PLAYER[H.actor].mesh.position.x, PLAYER[H.actor].mesh.position.y, PLAYER[H.actor].mesh.position.z]);
PLAYER.box.visibility=enableESP;
PLAYER.tracers.visibility=(PLAYER[H.playing]&&enableTracers);
//AIMBOT CODE
//Credit: This section is mostly common sense, and could be made by most decent programmers. It is still worth mentioning PacyTense used a functionally equivalent thing similar to this this before me 4 years ago.
const distance=ss.BABYLONJS.Vector3.Distance(ss.MYPLAYER,PLAYER);
if (distance<minValue) {
TARGETED=PLAYER;
minValue=distance;
};
};
};
if (RMB&&TARGETED&&TARGETED[H.playing]) {
//3D maths
const directionVector={
x: TARGETED.x-ss.MYPLAYER.x,
y: TARGETED.y-ss.MYPLAYER.y,
z: TARGETED.z-ss.MYPLAYER.z,
};
ss.MYPLAYER.yaw=F.calculateYaw(directionVector);
ss.MYPLAYER.pitch=F.calculatePitch(directionVector);
};
});
for ( let i=0;i<ESPArray.length;i++) {
if (ESPArray[i][2] && ESPArray[i][2].timecode==timecode) { //still exists
} else {
//Credit for info: AI. ChatGPT prompt: "how can i delete an object in babylon.js?"
ESPArray[i][0].dispose();
ESPArray[i][1].dispose();
ESPArray.splice(i,1);
};
};
});
createAnonFunction("setPrecision",function (value) { return Math.floor(value * 8192) / 8192 }); //required precision
createAnonFunction("calculateYaw",function (pos) {
return F.setPrecision(Math.mod(Math.atan2(pos.x,pos.z), Math.PI2));
});
createAnonFunction("calculatePitch",function (pos) {
return F.setPrecision(-Math.atan2(pos.y,Math.hypot(pos.x,pos.z))%1.5);
});
})();